Releases: RandomityGuy/io_dif
Releases · RandomityGuy/io_dif
1.3.0
New Rust Edition fixing a load of previous export bugs as well as providing support for Blender 4.0+. Please note that the best version to use this plugin has now become Blender 4.0 and above. There may be some issues in the previous versions.
- Updated the whole plugin to work on 4.0 and above
- Rewritten the DIF export module with one written in Rust. Adding more export options to tweak. Please read the README for them.
- DIFs will now correctly generate BSP Trees for Drop To Ground and Raycasts. If for some reason this results in an infinite loop, try disabling the BSP Tree. (See README)
- Updated hxDif to fix DIF import bugs
- Tweaked Import DIF/CSX feature to not triangulate DIF faces.
- Added option whether to use material name as texture name instead of material's texture file name. This will automatically trim the .0xx numbers from material names.
- Added a progress bar to see DIF export status.
1.2.9
- Updated hxDif to fix parsing specific difs
1.2.8
- Added Mac support thanks to HiGuy
- Fixed CSX import errors on newer versions of Blender
- Fixed CSX brushes being wrongly rotated on imported
1.2.7
- Improved DIF generation for better performance ingame.
1.2.6
- Added support till blender 3.3
- Partial support for instanced objects
- Attempted to fix more broken UVs
1.2.5
- Fixed broken UV bugs in even more cases.
1.2.4
- Build better BSP tree
- Fix broken UVs in some cases
1.2.3
- Fix flipped UVs
- Removed offsetting of geometry
1.2.2
- Fix broken face normals
1.2.1
Fix CSX importer flipping all faces