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Releases: RandomityGuy/io_dif

1.3.0

04 Dec 19:18
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New Rust Edition fixing a load of previous export bugs as well as providing support for Blender 4.0+. Please note that the best version to use this plugin has now become Blender 4.0 and above. There may be some issues in the previous versions.

  • Updated the whole plugin to work on 4.0 and above
  • Rewritten the DIF export module with one written in Rust. Adding more export options to tweak. Please read the README for them.
  • DIFs will now correctly generate BSP Trees for Drop To Ground and Raycasts. If for some reason this results in an infinite loop, try disabling the BSP Tree. (See README)
  • Updated hxDif to fix DIF import bugs
  • Tweaked Import DIF/CSX feature to not triangulate DIF faces.
  • Added option whether to use material name as texture name instead of material's texture file name. This will automatically trim the .0xx numbers from material names.
  • Added a progress bar to see DIF export status.

1.2.9

31 Mar 12:23
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  • Updated hxDif to fix parsing specific difs

1.2.8

11 Feb 08:17
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  • Added Mac support thanks to HiGuy
  • Fixed CSX import errors on newer versions of Blender
  • Fixed CSX brushes being wrongly rotated on imported

1.2.7

24 Jan 07:12
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  • Improved DIF generation for better performance ingame.

1.2.6

27 Oct 16:45
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  • Added support till blender 3.3
  • Partial support for instanced objects
  • Attempted to fix more broken UVs

1.2.5

27 Sep 15:54
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  • Fixed broken UV bugs in even more cases.

1.2.4

20 Jul 14:41
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  • Build better BSP tree
  • Fix broken UVs in some cases

1.2.3

11 Jul 09:15
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  • Fix flipped UVs
  • Removed offsetting of geometry

1.2.2

05 Jul 09:18
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  • Fix broken face normals

1.2.1

14 Mar 13:05
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Fix CSX importer flipping all faces