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Custom sprites
Using Cobalt, you can include custom sprites in your mod.
| Name | Dimensions (px) | Path | Description |
|---|---|---|---|
| Job | 48x48 | patches/icon/job/ | Pixel sprites displayed in various places in the UI, determined by class and unit names. Scroll down for list used in job icons. Link to examples, in zip. |
| Item | 64x64 | patches/icon/item/ | Item icons. Examples 1 & Examples 2. |
| Skill | 56x56 | patches/icon/skill/ | Skill icons. Examples 1 & Examples 2. |
| Facethumb (Unit) | 188x74 | patches/icon/facethumb/unit/ | Unit thumbnail shown in sorties. Examples. |
| Facethumb (Emblem) | 188x74 | patches/icon/facethumb/emblem/ | Emblem thumbnail shown in sorties. Examples. |
| Facethumb (Bond) | 188x74 | patches/icon/facethumb/bond/ | Bond ring character thumbnail shown in sorties. Examples. |
| Bond Ring Face | 300x300 | patches/icon/face/ | Bond ring image shown in ring menus. Examples. |
| Godface | 388x388 | patches/icon/emblem/godface/ | Emblem face icons for the Ring Reference menu. Examples. |
| Godring | 74x74 | patches/icon/emblem/godring/ | Emblem ring icons shown in menus. Examples. |
| Godsymbol | 72x72 | patches/icon/emblem/godsymbol/ | Emblem symbol icons shown in places like the smithy (supports hex colors from .txt file with same name) All pictures above Emblem Rings - Weapon Engraving fall under here. |
| Mapstatus | 48x48* | patches/icon/mapstatus/ | *If any of the dimensions are below 48, the picture will be stretched to 48. If any are above 48, picture won't show. Various icons displayed on the battle map. Pictures labeled as Effect Icons fall under here. |
| Mapstatus (Godface) | 64x64 | patches/icon/mapstatus/ | Emblem face icons for Engage Gauge on the map. Examples. |
| InfoThumb (Gmap) | 468x256 | patches/ui/gmap/infothumb/ | Chapter thumbnail on the world map. Examples. |
As of 1.25.1, unit job icons with file name convention UnitIcon_UnitIcon.png will be used if the resulting UnitIcon_JobIcon_ItemID sprite does not exist, instead of the default black silhouette. This allows one file to be use as the default icon for a custom unit (068Lueur_068Lueur.png will be used if any 068Lueur_Job_Item does not exist).
As of 1.22.3, job sprites added through Cobalt must have the main body be fully opaque, otherwise the semi-transparent pixels will be flattened to white, producing an inaccurate sprite.
As of 0.34.0, skill icons added through Cobalt are now properly sized. Please be aware that your sprite files now have to be 56x56 pixels, so add more padding around them. This bug was due to AssetStudio cropping the sprites and misleading us on the size.
Files are expected to be in PNG format and use the same naming convention as inside of the SpriteAtlas (e.g. 001Lueur_602DragonKing_Sword.png for a job)
Open for all of the Characters Icon IDs to characters that are recruitable in vanilla. Used for job icons. Alear has two for male/female version.
001Lueur
049Il
051Lueur
099El
100Alfred
101Boucheron
102Louis
103Jean
150Celine
152Etie
153Chloe
200Diamand
201Staluke
203Umber
250Jade
251Lapis
252Citrinica
253Yunaka
254Saphir
301Zelkova
302Kagetsu
303Rosado
304Linden
350Ivy
351Hortensia
352Goldmary
400Fogato
401Pandoro
402Bonet
403Seadas
450Misutira
452Merin
453Panetone
500Vandre
501Clan
502Mauve
503Gregory
550Fram
551Veyre
552Anna
553Selestia
554Madeline
- Introduction
- Troubleshooting
- Modding features
- Guides
- Divine Dragon Fan Club - Complementary resources & guides
- Custom model bundles
- Spring Bones (physics)
- Appendix