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Managing your Mods
Cobalt mods go on the SD card in the sd:/engage/mods/ directory. If you are using a emulator, you'll have to use the emulator's own sdcard directory for this purpose.
Caution
Cobalt mods do not go in the mods directory that you get to via your emulator's usual mod folder shortcut. For example, right clicking a game in Ryujinx and going to "Open Mods Directory" will take you to the wrong place! If you try to install Cobalt mods here, nothing will happen.
Each mod requires either a directory or .zip file with a unique name.
Note
Directory mods must contain the /Data and/or /patches directories.
Warning
Zipped mods must contain the root of the mod (the /Data and /patches directories) and will NOT load if they have a parent directory.
Example:

Acceptable:
sd:/engage/mods/My Amazing Mod/-
sd:/engage/mods/MyMod.zipwith a/Dataand/or/patchesdirectory at the root
Incorrect:
sd:/engage/My Amazing Mod/sd:/engage/mods/My Amazing Mod/My Amazing Mod/-
sd:/engage/mods/MyMod.zipwith a directory containing/Dataand/or/patchesdirectory at the root
Mods can be prevented from loading by adding a .(period) at the start of their name.
For example, sd:/engage/mods/.My Amazing Mod/ and sd:/engage/mods/.MyMod.zip will not be loaded by Cobalt.
Note
Managing your mods directly from the game is planned, but not a priority.
- Introduction
- Troubleshooting
- Modding features
- Guides
- Divine Dragon Fan Club - Complementary resources & guides
- Custom model bundles
- Spring Bones (physics)
- Appendix