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2. Objects
Add SP objects with shift+A > Surface/Curve or from the asset library
- SurfacePsycho compatible objects are simply Blender objects which stores the right attributes. a
- Most of the time, it is a mesh object with a Meshing Modifier
- The meshing modifier provides the attributes required for the exporter to read and for interaction between objects
- New SP objects can be made from scratch by adding a meshing modifier to any mesh
| Entity | Icon & color | Entity | Icon & color | Entity | Icon & color |
|---|---|---|---|---|---|
| NURBS Patch | ![]() |
Flat Patch | ![]() |
Bezier Patch | ![]() |
| Curve | ![]() |
Compound | ![]() |
Others | ICON TO ADD |
A curve object contains a single wire. Requires a Curve Meshing modifier. Default Blender curves cannot be exported with SP directly, but they can be converted with SP - Copy Internal Curve.
Planar surfaces built from a set of wires. Theses wires are flatten to either the object XY plane or to mean plane if Orient option is enabled. Requires a FlatPatch Meshing modifier
Your typical Non-Uniform-Rational-B-Spline. Requires a NURBS Patch Meshing modifier
Single span NURBS patch. The 2 reason for the separation is that they are faster and simpler to work with. As a consequence a lot of algorithm are implemented on them at first, and ported to NURBS later. Requires a Bezier Patch Meshing modifier
An object containing several SP shapes. Can be used for procedural modeling. Requires a Compound Meshing modifier
A single chain of vertices (open or closed) used to represent a chain of segments. To edit them see Editing-Wires
Represent patch edges, or any curve piece with a single geometrical definition. A modifier which has a segment target can take it from any patch or curve.




