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3. Modifers and Tools
Romain Guimbal edited this page Jul 24, 2026
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To non destructively edit SP objects :
- Drag and drop modifiers from the asset library onto the object to edit
- Reorder them to your liking (top one is applied first)
- Set their parameters
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The meshing modifier should stay last (bottom) except for the following modifiers which must be after:
- Mirror
- Curvature Analysis
- Continuity Analysis
- Plot Distance from Mesh
- Distance Between Curves
- Any other viewer/analysis modifier
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Modifiers before the meshing modifier act on the control geometry
SP - Compare MeshSP - Continuity AnalysisSP - Curvature AnalysisSP - Plot Curve TorsionSP - Plot Distance Between CurvesSP - Plot Distance from Mesh
SP - Blend CurveSP - Blend SurfacesSP - Coon PatchSP - Fill PatchSP - LoftSP - Loft from Internal CurvesSP - Square Fill
SP - Bezier Segment Through SegmentSP - Connect Bezier PatchSP - Connect CurveSP - Connect Flat PatchSP - Railed Bezier Surface
SP - Convert Circles and Ellipses to SplinesSP - Convert ContourSP - Convert Flat Patch to Bezier PatchSP - Copy Internal CurveSP - Make SVG ReadySP - NURBS to Bezier Curve or FlatPatchSP - NURBS to Bezier PatchesSP - Poly to CompoundSP - Raise or Lower Curve DegreeSP - Raise or Lower Degree Bezier PatchSP - Raise or Lower Degree of Selected SegmentSP - Split to PatchesSP - SubD to CompoundSP - Switch Curve Direction
SP - Copy Compound Nearest EdgesSP - Copy Compound Nearest ShapesSP - Copy GeometrySP - Copy Mesh Face
SP - Fit CurveSP - Fit PatchSP - Interpolate Curve or FlatPatchSP - Interpolate PatchSP - Reparametrize Bezier PatchSP - Resample SelectionSP - Sample Curve Per Degree
SP - Crown CurveSP - Disc CPSP - Interval CurveSP - Interval CurvesSP - Isoparametric CurveSP - Maths Function SegmentSP - Oblong Wire
SP - Bezier Patch MeshingSP - Compound MeshingSP - Conical MeshingSP - Curve MeshingSP - Cylindrical MeshingSP - FlatPatch MeshingSP - NURBS Patch MeshingSP - Spherical MeshingSP - Surface of Extrusion MeshingSP - Surface of Revolution MeshingSP - Toroidal Meshing
SP - Cylinder CompoundSP - Extrude CompoundSP - Frame CompoundSP - Oblong Extrusion CompoundSP - Slab CompoundSP - Tubes Compound
SP - Bump SurfaceSP - Patch Normal to SideSP - Pipe CompoundSP - Profile Revolution CompoundSP - Ruled Surface from Mesh Loop
SP - Mirror Curve Control PointsSP - Mirror FlatPatch or CurveSP - Mirror Patch Control PointsSP - Radial Array FlatPatch
SP - Adjust Revolution Sweep AngleSP - Crop or Extend CurveSP - Crop or Extend PatchSP - Crop Patch to PointSP - Edge Offset of Flat PatchSP - Inset FlatPatchSP - Trim Bezier PatchSP - Trim Bezier Patches as CompoundSP - Trim Bezier Surface from Projected Wires
SP - Add Shape to CompoundSP - Continuities between SegmentsSP - Flatten Patch SideSP - Insert Knot NURBS PatchSP - Make Parallel to Flat PatchSP - Reproject Ellipse Arcs EndsSP - Set Edge LengthSP - SymmetrizeSP_Curvature
SP - Displace Bezier Patch Control GridSP - Flatten PatchSP - Offset CurveSP - Offset PreciselySP - Transform UVMap
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Any deform modifier (which do not modify vertex indexing) works in part 1 of the stack (e.g.
Displacemodifier). It simply deforms the control geometry. You can also use an Array modifier then a Weld modifier on a Curve object -
Mirrormodifier : Because symmetry is important in product design, standardmirroris supported on all entities. Important to note however :- the mirror modifier(s) needs to be placed last
- Merge option can cause issues at export
- Bisect and UV settings are not supported