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Gamemodes

Steaf23 edited this page Feb 21, 2025 · 5 revisions

There are 4 gamemodes available to play. Each gamemode has separate settings that can be configured when selecting the gamemode in the /bingo menu. Below are all gamemodes alongside the mode specific settings they contain. Refer to Game Options for more information about how to set up these gamemodes.

Gamemodes can be voted for using /bingo vote or by right-clicking the vote item by any player with the bingo.player permission (which is everyone by default)

Card Size

Card size is a setting that applies for every gamemode. Can be set to either 3 or 5 and controls how many rows and columns the bingo card will have. If you want shorter games, you can use a card size of 3.

  • Regular since v1.0.0

    Standard way to play bingo. The first team to complete 1 line going horizontally, vertically or diagonally to win the game.

    Mode specific settings

    • Different cards generated per team: Determines whether to generate separate cards per team or if every team should get the same tasks on their card.
  • Complete-X since v1.0.0

    Compete to complete as many tasks as possible. First team to complete the amount of tasks required by the complete goal wins the game.

    When the setting countdown is set to duration or time limit, the game will choose a winner based on how many tasks each team completed at the end, instead of using the complete goal.

    Mode specific settings

    • Different cards generated per team: Determines whether to generate separate cards per team or if every team should get the same tasks on their card.
    • Complete goal: Determines the amount of tasks that need to be completed by a team to win. By default will be set to all of the tasks.
  • Lockout since v1.0.0

    Be the first to complete the majority of the card to win. But there is a catch, items that other teams have gathered cannot be used again! Additionally, if a team cannot catch up to the leading team anymore, they will be elimated from the and are forced to spectate the rest of the game.

  • Hot-Swap since v2.1.0

    Similar to Lockout, however, instead of lockout out that task, a new one gets generated in its place. Play to complete the amount of tasks specified by the complete goal.

    When the setting countdown is set to duration or time limit, the game will choose a winner based on how many tasks each team completed at the end, instead of using the complete goal.

    Mode specific settings

    • Complete goal: Determines the amount of tasks that need to be completed by a team to win. By default will be set to all of the tasks.
    • Expire tasks: By default, tasks will not expire. By enabling this setting every task will expire after a random amount of time and gets swapped for a new one.

Deathmatch

If no winner can be decided after the time runs out (applicable when setting countdown to duration), a deathmatch will begin. Only the players that are competing for first place can play in the deathmatch. The deathmatch starts by counting down before revealing a random item from the card that the competing players have to get. The first player to get this item, wins the deathmatch.

Alternatively, deathmatch can be started at any point during the game using the /bingo deathmatch command (as a server admin with the bingo.admin permission). In this case everyone will be able to play along in the deathmatch. A deathmatch can only be started while a game is already ongoing. This can be used to naturally end the game in the fairest way possible when for example all teams agree that it has gone on for too long.

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