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v0.14.3b

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@saibotk saibotk released this 18 Mar 19:30
· 4 commits to master since this release
2c72835

Added

  • Added C4 cvars for adjusting the range & falloff of C4 explosions (by @Spanospy)
    • C4 explosions will now also respect the weapon's configured damage scaling
  • Added option to select preferred unit of length for distance displays (by @wgetJane)
  • Added GM:TTT2ArmorHandlePlayerTakeDamage hook for modifying/overriding armor behavior (by @wgetJane)
  • Added server option for body armor to protect against crowbar damage (by @wgetJane)
  • Added GM:TTTLastWordsMsg hook from base TTT (Facepunch/garrysmod/pull/2227, by @wgetJane)
  • Port new TTT entity ttt_filter_role to TTT2 (Facepunch/garrysmod/pull/2225 by @figardo, ported by @wgetJane)
  • Added 2 new sprint settings (by @wgetJane)
    • Stamina cooldown time before stamina begins regenerating after sprinting, 0.8 seconds by default
    • Option to require forward key to be held to sprint, enabled by default

Changed

  • Updated Russian and English localization files (by @Satton2)
  • Updated the list of troublesome addons used by the addonchecker
  • Changed option for body armor to protect against headshot damage by default (by @wgetJane)

Fixed

  • Fixed classic armour protecting against crowbar damage (by @wgetJane)
  • Fixed C4/Radio sounds not playing outside of PAS (Facepunch/garrysmod/pull/2203, by @figardo)
  • Fixed players sometimes being revealed as dead when they chat/voicechat right as they die (Facepunch/garrysmod/pull/2229, by @wgetJane)
  • Fixed various bugs related to using doors and buttons, to match base TTT behavior (by @wgetJane)
    • Fixed brush doors on certain maps not being usable
    • Fixed certain doors on certain maps being forcibly usable when they shouldn't be
    • Fixed func_rotating being forcibly usable
    • Fixed vehicles not being usable
    • Removed forced button solidity
    • Improved targetID trace detection for doors and buttons
    • Allow brush doors to be detected as destructible for targetID
    • Use NW2Vars instead of NWVars for door variables for more efficient networking
    • Fixed clientside door.GetAll() to return a more updated list of doors
    • Removed clientside TTT2PostDoorSetup hook
    • Changed crowbar unlocking behavior to match base TTT
  • Fixed lua errors after autorefresh (by @wgetJane)
  • Fixed Hud errors when picking up items or weapons with no viable icon (by @NickCloudAT)

Full Changelog: v0.14.2b...v0.14.3b