@@ -6,9 +6,10 @@ Fixes the gross bitrate distroying dithered void on Halo 3: MCC (1.3385.0.0)
66> huge thanks to Lord Zedd
77
88## How to fix in the rare event MCC gets an update!
9- > It's Supported in [ HCM] ( https://github.com/Burnt-o/HaloCheckpointManager )
10- - AOB scan for: ` 8D 3C 1B 8D E8 ` with only ` Executable ` checked in the memory scan options.
11- - Look for ` B9 10000000 ` (which corresponds to ` mov ecx, 00000010 ` ) and save the corresponding address.
12- - The saved address is your ` voidDrawAddress ` (2 bytes). To remove the dithering effect on the void, change ` (0x10, 0xB9) ` to ` (0xFF, 0xB9) ` .
13- - Returning to the AOB scan from earlier, the first three bytes are the RGB values for the void (in BGR order due to little-endian byte ordering).
14- - Change the proper addresses for ` voidRedColorAddress ` , ` voidGreenColorAddress ` , and ` voidBlueColorAddress ` .
9+ > It's Supported in [ HCM] ( https://github.com/Burnt-o/HaloCheckpointManager ) now!
10+ - If you're weird and want to use this tool:
11+ - AOB scan for: ` 8D 3C 1B 8D E8 ` with only ` Executable ` checked in the memory scan options.
12+ - Look for ` B9 10000000 ` (which corresponds to ` mov ecx, 00000010 ` ) and save the corresponding address.
13+ - The saved address is your ` voidDrawAddress ` (2 bytes). To remove the dithering effect on the void, change ` (0x10, 0xB9) ` to ` (0xFF, 0xB9) ` .
14+ - Returning to the AOB scan from earlier, the first three bytes are the RGB values for the void (in BGR order due to little-endian byte ordering).
15+ - Change the proper addresses for ` voidRedColorAddress ` , ` voidGreenColorAddress ` , and ` voidBlueColorAddress ` .
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