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README.md

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@@ -6,9 +6,10 @@ Fixes the gross bitrate distroying dithered void on Halo 3: MCC (1.3385.0.0)
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> huge thanks to Lord Zedd
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## How to fix in the rare event MCC gets an update!
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> It's Supported in [HCM](https://github.com/Burnt-o/HaloCheckpointManager)
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- AOB scan for: `8D 3C 1B 8D E8` with only `Executable` checked in the memory scan options.
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- Look for `B9 10000000` (which corresponds to `mov ecx, 00000010`) and save the corresponding address.
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- The saved address is your `voidDrawAddress` (2 bytes). To remove the dithering effect on the void, change `(0x10, 0xB9)` to `(0xFF, 0xB9)`.
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- Returning to the AOB scan from earlier, the first three bytes are the RGB values for the void (in BGR order due to little-endian byte ordering).
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- Change the proper addresses for `voidRedColorAddress`, `voidGreenColorAddress`, and `voidBlueColorAddress`.
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> It's Supported in [HCM](https://github.com/Burnt-o/HaloCheckpointManager) now!
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- If you're weird and want to use this tool:
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- AOB scan for: `8D 3C 1B 8D E8` with only `Executable` checked in the memory scan options.
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- Look for `B9 10000000` (which corresponds to `mov ecx, 00000010`) and save the corresponding address.
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- The saved address is your `voidDrawAddress` (2 bytes). To remove the dithering effect on the void, change `(0x10, 0xB9)` to `(0xFF, 0xB9)`.
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- Returning to the AOB scan from earlier, the first three bytes are the RGB values for the void (in BGR order due to little-endian byte ordering).
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- Change the proper addresses for `voidRedColorAddress`, `voidGreenColorAddress`, and `voidBlueColorAddress`.

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