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new Release: 0.12.9#4209

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Jun 8, 2026
Merged

new Release: 0.12.9#4209
Xikaro merged 238 commits into
mainfrom
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This is an automated Pull Request from the dev branch.
📃 Name: TerraFirmaGreg-Modern

📃 Release: 0.12.9
📃 Release Type: alpha

📃 Loader Type: forge
📃 Loader Version: 47.4.13

Breaking changes

  • We've changed the way that items and recipes are hidden and removed. This has dramatically improved startup and world load times, but may have had a few side effects with items or recipes not existing any more. Please let us know if you find anything that no longer exists but should! (Reliable Remover Refactor #4056) @Pyritie
  • Wireless Extended Pattern Access Terminal now uses an IV Battery instead of an HV one @TomPlop
  • The Sodium Aluminium dust part of the BTX Recyling loop is now an EV recipe, with duration reduced accordingly @TomPlop

Food

  • TFC Gourmet has been removed. @Redeix
  • Freeze dried fruit have all been condensed into 1 item. @Redeix
  • Cyrodessicated food now needs MV. @Redeix

Ores

The processing for Chromium has been changed. Due to the addition of slurries, ruby became better than chromite ore to obtain chromium, which has been an unexpected change. To fix this issue, you can't centrifuge ruby slurry anymore, but have to do a processing line to obtain chromium from ruby. Aluminium has also been removed from ruby. In exchange, you can now obtain chromium through Garnet Sand, Uvarovite, Ruby, and Chromite.
There are different processes to obtain the final Chromium, and you will have to decide which one you prefer. It's also a new way to obtain Alumina.
Naquadah has been removed from the Beneath. It has temporarily been moved to the Ostrum Linear Accelerator until it eventually finds a home on a future planet.

Beneath

The Beneath has been totally remade! It's now significantly taller (208 blocks tall instead of 128), has almost twice as many biomes, its own new set of crops, fruit trees, and wood sets, new structures, and new challenges. It's been split into three layers instead of just two, with the different layers providing challenges for different stages of the game, from wrought iron age to LV/MV. Also, it's actually hot now - make sure you're prepared!

Because of the height change, you'll need to delete your generated chunks so you aren't sent above the bedrock roof. To do this, first make a backup of your save, Next, make sure you've left the Beneath and taken anything with you that you want to keep, then save and quit your game. After, simply go to your minecraft instance folder, then inside saves, then inside the folder named after your save. Delete the folder called DIM-1. Then launch your game as normal. The process is the same for servers.

  • Starting in the Beneath is now an option when creating a new world. For an extra challenge, it should be possible to get to HV without leaving! We'll work on improving this experience and providing some unique Beneath-only ways of getting resources in future updates.
  • Beneath ores and fluid veins have been reworked @TomPlop
  • Changed piglin bartering table so there's less junk @Pyritie
  • The blue steel diving set no longer makes you completely immune to hot temperatures, but it does still provide a lot of cooling and make you immune to fire damage @Pyritie
  • All aqueducts can now hold lava and different kinds of water @Pyritie
  • The Hellforge now works with any kind of aqueduct, only needs charcoal piles to build instead of Anthracite, and can heat 9 crucibles at once @Pyritie
  • Added new tameable/ranchable slimes, for an alternative way to obtain certain resources @SakuraKitsurugi
  • Added a new quest chapter for the Beneath @Pyritie

Food rework

A substantial rework of food and nutrition has been started. You will begin to notice a lot of new nutrition types have been added. There are now two new categories of nutrients: "Contaminants" and "Transient Effects". Contaminants build up when eating certain foods and can be cured by consuming new capsule medication. Transient effects apply 1 time buffs/debuffs when consuming food. Both of these new nutrient types can merged into dynamic meal items.

In addition to that, now each nutrient type has a special buff on the player when a certain threshold is crossed, such as >85% fruit nutrition granting a passive 30% mining speed buff. You can learn more about all of the nutrition changes by checking out the improved nutrition screen or by reading the Food and Water section of the field guide.

On top of the nutrition rework, we are also making a large balance pass on our food items. It is not possible to list every change here. But the major change is that the TFC Gourmet mod is being removed and replaced with our own built-in food items. This is due to buggy interactions and lack of support from the developer. Most new food items will come in a future update. This update will only include Fruit Juice, Smoothies, and Yogurts.

Fluid Logistics

  • Replaced Create: Factory Logistics with Create Fluid Logistics, a different fluid addon for Create's logistics system that's less buggy (Create Fluid Logistics Migration #3906) @Bumperdo09
  • Jar packagers in your world should be automatically replaced with the new Fluid packagers, and Fluid Gauges should be automatically replaced with normal factory gauges, which can now handle fluids themselves). If you use a lot of these, please triple check you've made a backup before updating!
  • Adds a new block called the Multi-Fluid Tank which can hold up to 8 different fluids at a time, but only 8 buckets total per block. Includes an access port block for automation
  • Adds a new tool called the Hand Pointer which lets you configure various create logistics components after they've been placed
  • Added an assembler recipe for the normal packager

Chromium Changes

The processing for Chromium has been changed. Due to the addition of slurries, ruby became better than chromite ore to obtain chromium, which has been an unexpected change. To fix this issue, you can't centrifuge ruby slurry anymore, but have to do a processing line to obtain chromium from ruby. Aluminium has also been removed from ruby. In exchange ,you can now obtain chromium through Garnet Sand, Uvarovite, Ruby and Chromite.
There are different processes to obtain the final Chromium, and you will have to decide which one you prefer. It's also a new way to obtain Alumina.

Other Changes

Bug fixes

Mod updates

Shaders

  • Tweaked some profile settings @Zaraney
  • Fixed the Beneath being entirely red-tinted -- if yours is still all red, go to the shader settings > Atmosphere > The Nether Dimension > Color Mode, and change it to "Biome Based", not "Biome Based (Modified)". @Zaraney
  • Added some new plants to the PBR resource pack @Zaraney
  • Fixed stars in dimensions without atmospheres (again) @Zaraney
  • More block properties added @Zaraney
  • Minor text corrections

SakuraKitsurugi and others added 30 commits May 18, 2026 09:52
* [translation] New translations

* [translation] New translations

* Remove empty translation files

---------

Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
Co-authored-by: Xikaro <55663835+Xikaro@users.noreply.github.com>
)

* feat: add asphalt road compatibility to BlueMap

* docs: concrete roads are not the fastest roads.

* feat: remove comments in bluemap config file
Signed-off-by: Sakura <sakura.kitsurugi@proton.me>
* Mammutilation

adds the nbt

* horsey!
* [translation] New translations

* [translation] New translations

* Remove empty translation files

---------

Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
Co-authored-by: Xikaro <55663835+Xikaro@users.noreply.github.com>
* recipe remover

* add jsons

* damn, it doesn't work with gt recipes

* recipe removals

* update greate in pakku

* fix overlapping mech press weld recipes

* update greate, some drive-by fixes

* almost forgor this

* migrate some old recipes to kjstfc

* more greate cleanup

* create deco cleanup

* fix create, add default config for kjs profiler

* gt recipes can't be removed like this, and the item deletion removes these recipes already anyway
* [translation] New translations

* [translation] New translations

* Remove empty translation files

---------

Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
Co-authored-by: Xikaro <55663835+Xikaro@users.noreply.github.com>
* food refactor part 1

* utility

* food registration

* alcohol

* more refactoring

* local lowercase

* pizza pasta

* dairy, soups, sandwiches

* am I done now?

* thanks mailman

* processor to oven naming

* food refactor fixes

* enum food data

* mead fix

* meat decay

---------

Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
* rock layer setup

* noise tweaks

* noise

* fix fiery enderman loot table

* done with biome noise

* feature cleanup round 1

* improve noise for webbed lair/lush caves

* new item textures for ginkgo logs

* plants and tag stuff

* langs

* biomes

* starting trees

* water + water fog colors

* about done with the top layer of surface rules

* feature cleanup

* revert

* let's just use deltas for more fluid

* sound stuff

* mostly done with the top biomes

* fiddling with sounds more

* and cobweb rarity

* cleanup forest stuff

* biome langs

* more tweaks

* more sound tweaks

* add WAB plants

* entities, adding more deco

* salt biome stuff

* remove leaf/cliff hangers from venus/glacio

* try zombie horse here?

* remove salt water from noisegen

* remove fluid plug

* delta tweaks

* fiddling with sounds more

* add back the lava stuff at the bottom

* swap pale hanging moss blocks in feature

* ok I'm happy with the top layer now I think

* let's just move erosion to the end

* not enough boulders

* fix ore drop %s

* loot stuff

* add tuff

* add animals!

* recipes and tags and things

* the ambience wasn't sounding good

* particles

* dimension effects

* entity stuff

* change hang glider to bronze

* add crops!

* add beach groundcover to salt biome

* oops wrong frog

* tweakin

* who invited this asshole

* backport new vanilla rocks

* surface rules for middle biomes, improve cobweb feature performance

* treeeeeeeeeees

* biome fog colors

* flame vines

* plants and stuff

* done with this biome I think, other than the zoglins

* make nightshade moss and needlegrass more purple

* mobs

* remove persistent property from mahoe and araucaria tree leaves

* fix old ore drop rate bug

* add slimes and wickeds to more top biomes
* Initial Factory Logistics -> Fluid Logistics Migration

* more Factory Logistics -> Fluid Logistics migration

The lang changes need to go into a different repo, ive just put them here so they show up in game when im working on this

* Recipe and quest changes for fluidlogistics

* remove old recipes

* remove un-needed stuff

* Apply suggestions from code review

Co-authored-by: AirRice <jpumph2@gmail.com>
Signed-off-by: Bumperdo09 <45916709+Bumperdo09@users.noreply.github.com>

* remove duplicate gauge from quest

* packagers need tools to craft

for consistency with other create logistics items
also some quest rewording

* remove things we dont need

* spelling is hard

* Update .gitignore

---------

Signed-off-by: Bumperdo09 <45916709+Bumperdo09@users.noreply.github.com>
Co-authored-by: AirRice <jpumph2@gmail.com>
* changes

* fix

* oops
* TFG x Immersive Vehicles Integration

Basic integration for Immersive Vehicles OCP and OAMP. Some items still missing recipes.

* optional compat

---------

Signed-off-by: Redeix <redeix.m@gmail.com>
Co-authored-by: Redeix <redeix.m@gmail.com>
Co-authored-by: Redeix <brayden.j.m.ford@gmail.com>
@Pyritie Pyritie marked this pull request as ready for review June 7, 2026 21:36
@Pyritie Pyritie requested a review from Xikaro June 7, 2026 21:36
@Xikaro Xikaro merged commit c202225 into main Jun 8, 2026
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