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[GEN] Backport several GameEngine additions from Zero Hour #752
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This change needs conflicts resolved. |
# Conflicts: # Generals/Code/GameEngine/Include/Common/GameAudio.h # Generals/Code/GameEngine/Include/Common/StateMachine.h # Generals/Code/GameEngine/Source/GameClient/GameText.cpp # Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialAbility.cpp # Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DProjectedShadow.cpp
Updated branch to latest main. |
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This change looks pretty safe. But I think it does not hurt to give it a run for a few VS6 replays in Generals to check for mismatch, just to make sure.
Change notes added to the opening post.
Did anyone give this a spin? I wanted to take a look at it with unassemblize but I have not gotten that far yet. |
Non complete list of things added/changed in Generals' GameEngine:
GameEngine/Include/Common/ScopedMutex.h : Changes mutex timeout from infinite to 500 ms