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[GEN][ZH] Fix several potential buffer overruns in game code #849
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e9985fd
Ensure FTP client has enough buffer space for local file name string.
slurmlord 7e25d17
Enforce malloc was successful before dereferencing.
slurmlord 8b9b2e8
Only copy colors in separate loop.
slurmlord 44f7f6c
Give size in characters (not bytes) as buffer sizes to GetDateFormatW…
slurmlord bb92ee9
Assert the texture was created before dereferencing it.
slurmlord 7d54e97
Ensure OverrideFlagLevel is within the array bounds.
slurmlord 8887750
Undo previous unrelated once-here-fix.
slurmlord caa86e2
Revert previous assert, it was not needed.
slurmlord 42988d6
Remove unnecessary assert.
slurmlord f968a81
Use ARRAY_SIZE macro for obtaining the element count of arrays.
slurmlord b021a4b
Don't write outside the surface buffer.
slurmlord d6aac19
Move clearing of m_currentD3DSurface to separate loop.
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The double loop is not the correct location to write to this member.
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Agreed, it was a compromise in order to keep the diff as minimal as possible. Went with a separate loop for clearing m_current_D3DSurface instead.