Skip to content

Releases: ThomasRahm/starpocalypse

4.2.0

13 Jun 10:16

Choose a tag to compare

4.2.0 Pre-release
Pre-release

Version 4.2.0

  • Removed costMultiplierBuildings, as industryBuildCostMult is applied when loading the csv files (in short, it never worked).
  • Fix crash when a fitted wing is null.
  • Exclude a certain story-relevant Venture from being affected by stingy recovery
  • Changed so that only underworld contacts give access to the black market, as otherwise any pirate contact on a pirate world would also give access to their black market.
  • Change to default settings: Increased required contact relevance for T0-T2 weapons by one level.
  • Fix price calculation when costMultiplierSellerProfitMargin is used (now sellPriceMult is based on buyPriceMult * margin instead of the vanilla sellPriceMult)
  • Change the way HULL_RESTORATION is prevented from affecting enemy ships. Should hopefully now also work with mods that add similar effects using ship_recovery_mod.
  • Separated sell restrictions of blackMarketRequiresContact into blackMarketGoodStuffRequiresContact. Thanks @random-cdda-modder for the pull request.

4.1.0

02 Apr 00:29

Choose a tag to compare

4.1.0 Pre-release
Pre-release

Version 4.1.0

  • Fixed contact level not providing standing
  • Fixed stringy weapon recovery mistakenly applying to players
  • Changed costMultiplierProduction to costMultiplierBuildings and corrected the description
  • Reimplemented battle stingy recovery as BaseCampaignEventListener. That should make it more resilient and also apply to fights originating from Domain probes
  • Disabled salvage stingy recovery in the tutorial to prevent soft-locks.
  • Changed stingy weapon recovery to support different values based on weapon tier.
  • Improved messaging illegality of items caused by low standing

4.0.0

28 Mar 16:43

Choose a tag to compare

4.0.0 Pre-release
Pre-release

Version 4.0.0

  • Reimagined submarket changes. Now willingness to sell is based on multiple factors.
  • Made black markets require a pirate contact.
  • Improved pirate defences.
  • Added stingy weapon recovery. Weapons are now harder to acquire.
  • Increased prices of ships and weapons
  • Updated to 0.98a