Releases: ThomasRahm/starpocalypse
Releases · ThomasRahm/starpocalypse
4.2.0
Version 4.2.0
- Removed costMultiplierBuildings, as industryBuildCostMult is applied when loading the csv files (in short, it never worked).
- Fix crash when a fitted wing is null.
- Exclude a certain story-relevant Venture from being affected by stingy recovery
- Changed so that only underworld contacts give access to the black market, as otherwise any pirate contact on a pirate world would also give access to their black market.
- Change to default settings: Increased required contact relevance for T0-T2 weapons by one level.
- Fix price calculation when costMultiplierSellerProfitMargin is used (now sellPriceMult is based on buyPriceMult * margin instead of the vanilla sellPriceMult)
- Change the way HULL_RESTORATION is prevented from affecting enemy ships. Should hopefully now also work with mods that add similar effects using ship_recovery_mod.
- Separated sell restrictions of blackMarketRequiresContact into blackMarketGoodStuffRequiresContact. Thanks @random-cdda-modder for the pull request.
4.1.0
Version 4.1.0
- Fixed contact level not providing standing
- Fixed stringy weapon recovery mistakenly applying to players
- Changed costMultiplierProduction to costMultiplierBuildings and corrected the description
- Reimplemented battle stingy recovery as BaseCampaignEventListener. That should make it more resilient and also apply to fights originating from Domain probes
- Disabled salvage stingy recovery in the tutorial to prevent soft-locks.
- Changed stingy weapon recovery to support different values based on weapon tier.
- Improved messaging illegality of items caused by low standing
4.0.0
Version 4.0.0
- Reimagined submarket changes. Now willingness to sell is based on multiple factors.
- Made black markets require a pirate contact.
- Improved pirate defences.
- Added stingy weapon recovery. Weapons are now harder to acquire.
- Increased prices of ships and weapons
- Updated to 0.98a