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Q4.3: Progress
05-06-2018
Current Progress
Our progress over the past couple weeks has been somewhat diluted due to the HTC Vive in the VR Lab being semi-non-functional for a little while. That being said, progress was made during that time as well in a different department, sound engineering. We've been working with a plugin in Audacity to create Shepard's tones which will most likely be used for a multitude of energy weapons and devices in the future. We have also implemented a railgun which fires red laser projectiles that can collide with a zero-gravity, rigidbody-equipped, target cube. The railgun was encountering a bug for around three meetings which would cause it to fire in practically every direction except for forwards. We found the fix to be that it was not using it's local axis, rather global ones, which would cause it to fire along strange vectors. The target cube can also be collided with by the player and their Mechsuit themselves as they can thrust into it, proceeding to throw it to whichever direction it becomes pushed towards.
Upcoming Progress
In the coming weeks (the next half of the quarter), we hope to implement some form of a pause menu, a more finished version of the Flak Disposal arena map, as well as online multiplayer hopefully (we may look into LAN as a backup and possibly as an alternate mode of players. Single player vs. AI may also be implemented if multiplayer is not functional or only semi-functional).
Screenshots