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Scene Rendering
While MicroMap allows for rendering a scene in its minimap (even a scene other than the currently active one), it does not render every aspect of that scene. What it does render:
- Background color
- Background image
- Tokens
- Tiles
- Foreground image
Notably absent from this list are the visual effect sorts of features: Token vision, lighting, and fog of war. These features are fairly complex, and implementing them in the minimap would involve retreading ground that the Foundry team has spent several years developing, and isn't terribly practical to get done in a reasonable time frame with just the one developer.
There is also a very real chance that implementing them will have too significant an impact on the application's performance, since they are already the most impactful parts of Foundry in that regard.
A potential work-around for hiding sections of a minimap that have yet to be explored is to either split your map into multiple tiles and hide the ones that shouldn't be seen, or to create shaped tiles to cover the areas that have yet to be explored.