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Fixed issue where the authority instance of NetworkTransform could check for state updates more than one time in a frame if the frame rate is greater than the tick frequency. (#3413)
Fixed issue where the new interpolator types were blocking after the first consumption of a sequence of buffered state updates. (#3413)
Fixed issue where root level in-scene placed NetworkObjects would only allow the ownership permission to be no less than distributable or sessionowner. (#3407)