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Improve handling of destroyed NetworkBehaviours. The collection of which NetworkBehaviours belong to a NetworkObject is now a Dictionary giving stable lookup. (#3953)
Hardened error handling and recovery during NetworkObject spawn. (#3941)
Replaced Debug usage by NetcodeLog on NetworkSpawnManager and NetworkObject. (#3933)
Small cleanup and replaced Debug usage by NetcodeLog on NetworkSpawnManager and NetworkObject. (#3933)
Removed
Removed un-needed exceptions on NetworkSpawnManager. (#3933)
Fixed
Fixed issue where either an AttachableBehaviour or an AttachableNode can throw an exception if they are attached during a scene unload where one of the two persists the scene unload event and the other does not. (#3931)
Fixed issue where attempts to use NetworkLog when there is no NetworkManager instance would result in an exception. (#3917)
CreateObject and DestroyObject messages will now be properly deferred while the client is still connecting (#3941)
Resources will be properly cleaned up when an object spawn fails (#3941)
Non-authority client will now always have the OnSceneEvent callback triggered with the Synchronize event when starting to process the Synchronize message from the scene authority (#3941)