Releases: Warzone2100/reclamation
Reclamation v1.3.1
Reclamation v1.3.0
Update with a lot of script tidying-up to match the current libcampaign standards introduced in 4.4.0, this should not have a noticeable impact on actual gameplay.
NOTE: Saves from previous versions may not work for most levels, as some variable names have been changed.
Also:
- Added new color options for the "color me" chat command on L1 ("bright blue", "neon green", "ultraviolet", "infrared", and "brown").
Reclamation v1.2.1
Minor update with some level tweaks and some enemy changes.
- Scav Walls and Power Generators are now MEDIUM structures.
- Scav choppers have increased speed and deceleration.
- The southwest scav factory on L3 (the one that produces bus tanks) is now slightly slower.
The full list of changes can be found in the Changelog.
Reclamation v1.2.0
Major update with sweeping changes and full level overhauls!
- L4 has been remade entirely.
- L5 has been expanded.
- Scavenger units have had their hitpoints increased (excluding Bus Tanks and Choppers).
- Scavenger Jeep and Buggy rockets have new models to convey that they deal anti-tank damage (and to differentiate from the MRA).
- Scavenger Choppers have a tighter turning radius, but a slower movement speed.
- Imported "under attack" message system from Fractured Kingdom.
- Imported parts of tactics.js from Fractured Kingdom.
- Imported some projectile/explosion effects from Fractured Kingdom.
- The "color me" chat command can now be used with any color.
- If the player is the same color as an enemy faction, then that faction will now choose a different color.
- Man-made features (huts, skyscrapers, etc.) have significantly more hitpoints.
- All mission messages now have an indicator of the sender at the beginning.
- Emplacements are now considered "Medium" structures (instead of "Hard").
- Cyborg component research now displays the actual cyborg model.
- Increased the frame rate of Chopper animations.
A more complete list of changes can be found in Changelog.txt.
Reclamation v1.1.2
Minor update with some bugfixes and improvements.
- Added a dummy .ogv file to prevent mission messages getting stuck on loading screens.
- Updated propulsion models to the most recent versions.
- Changed the explosion sound effect of scavenger jeep rockets.
- Removed a lot of unnecessary files.
Reclamation v1.1.1
Reclamation 1.1.1
Minor update with some AI improvements and some quality of life changes.
Other Changes:
- Non-allied enemies will now properly target each other when in range.
- The player may now use "orange me", "gray me", or "black me" chat commands on L1 to change their color. This is only allowed before capturing the NASDA base.
- The template for Machinegun Viper Wheels now starts off available without the player needing to design it themselves.
- The mini map now stays during the ending scene.
Reclamation v1.1.0
Reclamation 1.1.0
Major update made for Warzone 4.2.7, MANY redundant files have been cut now that the game properly checks base.wz for assets. In-game music and cutscenes will now play properly, and the total file size of the mod has dropped dramatically.
Other Changes:
- Scripts now control the fog color on each level.
- Gave scavenger jeeps an animated turret.
- Changed the visual explosion effects of some Rocket weapons.
- Nerfed the base damage stats of most scavenger MGs, this should make the first few levels more forgiving.
A (much) more detailed list of changes can be found in the Changelog.txt within the mod itself. Be warned of spoilers though!
Also included devstuff.zip, a small collection of development and concept files for Reclamation.
Reclamation 1.0.2
Another quick update for some bugfixes
Changes:
- Smoothed out and fixed a stray cliff tile on L1.
- Fixed a mistake in factory logic in L1 (shouldn't affect gameplay).
- Fixed a factory activating too early in L3.
- Fixed rocket scavs sometimes not facing their target when firing.
- Something about sensors?
Reclamation 1.0.1
Reclamation 1.0.1
Quick update to address some issues found post-release.
Changes:
- Fixed a certain weapon crashing the game sometimes when impacting (again).
- Added a Changelog file.
- Fixed typos in the README.
- Fixed inconsistencies in some research messages.
- Something about flamers?
Reclamation Full Release
Reclamation
Warzone 2100 Reclamation Mod
This mod adds an entirely custom campaign to the game. The campaign can feasibly take place within the Warzone 2100 universe, but has its own self-contained story.
Installation
After downloading the Reclamation.wz file, place it into your mods/autoload folder in your main warzone directory (If you can't find the main directory, click "Open Configuration Directory" in the Options menu). After moving Reclamation.wz into the autoload folder, launch the game. If you see "Mod: Reclamation.wz" in the upper left of the main menu, then you've probably done it correctly. To play without the mod, simply move the Reclamation.wz file out of the autoload folder.
Playing With The Mod
To get started, simply click Single Player -> New Campaign -> Reclamation Campaign. Also feel free to change your player color and difficulty in Options -> Game Options. Also turning on Fog in Options -> Graphics Options is recommended because it looks cool.
This mod DOES NOT support Skirmish/Multiplayer games! Please disable the mod before trying to play those or else your computer will explode or something.
With that out of the way, I hope you will enjoy the Reclamation mod!