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Track Map
Track Map is a feature available since version 2.8.0, which replaced the previously used position circle with a real track map.

The application doesn't have any map data included with it, instead it builds a map of the track on the fly by using the players coordinates. A valid, timed, lap is required for the app to consider the coordines as "good enough" for a map. Until such lap is reached, the position circle is shown. This approach allows the application to be compatible with all tracks, in all sims, out of the box. The downside is that the map isn't 100% correct, as in reality it is a map of the line the player uses. But this is in most of the cases good enough for the situation overview.

Map Options group is present in the setting
- Animate Driver Pos. - When this option is enabled, the application will fluently animate player position between refresh ticks. This animation comes at a cost of some CPU usage. Disable this feature to reduce the CPU footprint of the application.
- Scale Drivers - When this option is disabled, then the application will always render the drivers so they represent 25 meters on the map. On bigger racetrack this might cause the driver numbers to get too small and unreadable. With this option enabled the application will scale the drivers to always have the same pixel size. This on the other side might make it harder to precicely read the driver position on large tracks.
- Keep map ratio - This option forces the map to always be scaled with the ratio perserved. With this option disable the application will scale the map to cover the whole available area, at cost of high disortion.
- Points interval - Determines how often (in miliseconds) the application should pool players location when learning a new track. Too large value causes loss of detail.
- Always use circle - This option disables the displaying of real track map and forces the application to always use the position circle.

When the user hovers about the map a side panel is shown
- Rotate Map - Rotates the map 90 degrees clockwise/counter-clockwise
- Delete Map - Deletes the current map and forces the application to re-learn the track. This is usefull when the map is not precice enough, maybe because of a spin, or other error during the timed lap used for map generation