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Releases: adventuregamestudio/ags

v.3.4.1.12

28 Jan 15:45

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Updated build version (3.4.1.12)

3.4.1 Release

23 Dec 19:16

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This is a stable 3.4.1 release. The contents of this update are listed in Changes.txt as usual.

People who were working on this release:
@AlanDrake
@gurok
@ivan-mogilko
@monkey0506
@persn
@rocifier
Scorpiorus (don't know if he has a github account, his code was applied by copy-pasting).

IMPORTANT NOTE
The mobile ports (Android, iOS) are currently in a non-compileable state. This is a known issue and I hope to resolve it in the nearest future. The reason is that particular additions to OpenGL renderer required use of extra OpenGL functions, and I did not know their OpenGL ES variants. This may be solved either by importing proper functions or even creating stubs (as a temporary solution).

PS. I also hoped to make OpenGL renderer work on Linux too, since currently only software renderer is available for linux users, but could not get there yet. I believe that is mainly a matter of knowing which headers and libs to include, and possibly making few corrections to make code compatible.

3.4.1 RC3

11 Dec 22:12

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3.4.1 RC3 Pre-release
Pre-release
v.3.4.1.10

Updated build version (3.4.1.10)

3.4.1 RC2

13 Nov 23:13

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3.4.1 RC2 Pre-release
Pre-release
v.3.4.1.9

Updated build version (3.4.1.9)

v.3.4.1.7

21 Aug 16:18

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v.3.4.1.7 Pre-release
Pre-release
Updated build version (3.4.1.7)

v.3.4.0.16

28 Mar 22:18

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Editor:

  • Improved Font preview, now it displays all 256 supported characters and
    resizes itself to accomodate these on the grid properly.
  • Fixed game compilation on systems which have Japanese ANSI or similar locale
    as default locale for non-Unicode applications.
  • Fixed Linux binaries were not copied to the Compiled folder if AGS Editor is
    installed to "C:/Program Files" and run in a non-administrator mode.

Engine:

  • Fixed toggling mouse lock in window with Ctrl+Alt did not work all the time.

v.3.4.0.15

25 Feb 16:25

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This is a hotfix for one critical regression in the game loading code, and a minor problem in the Editor.

Common bug fixes:

  • Fixed program crash in Engine and Editor when loading/importing a game that contains file with name longer than 50 characters.

Editor bug fixes:

  • Do not copy hidden and system files into final directories when building the game.

v.3.4.0.14

05 Feb 18:44

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Couple of serious regressions were fixed: the Editor failed to correctly compile texts with non-latin characters, and mobile ports (Android, iOS) not being able to set cursor position on screen properly.

Script API:

  • Extended the list of System.OperatingSystem possible return values;
    now supports eOSAndroid, eOSiOS, eOSPSP

Editor bug fixes:

  • Fixed incorrect Unicode-to-ANSI string conversion during game compilation
    which caused text containing non-latin characters become random mess in game,
    even if game fonts complied to the proper ANSI codepage.

Engine bug fixes:

  • Fixed mouse cursor stuck at the left border of the screen when using OpenGL
    renderer (Android & iOS ports).
  • Fixed InventoryScreen() script function caused game to crash if particular
    resources are not available.
  • Fixed built-in inventory screen not working with Direct3D and OpenGL
    renderers.
  • Fixed obsolete gfxfilter names are printed when using --help argument.

Cosmetics & convenience:

  • Corrected error message displayed when engine cannot get write access to the
    disk (e.g. no more telling to not run from CD on Android).

Manual:

  • Added information on static extenders.

v.3.4.0.13

05 Nov 20:00

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A patch dealing with a number of less common issues.

Editor:

  • Fixed #if(n)ver preprocessor directive failed to properly compare versions
    if the current and required versions have different number of digits.

Engine:

  • Returned support for some older config options related to graphics mode,
    so that the engine would be able to use old config files.
  • Fixed graphics mode initialization failure in certain less common setup
    cases, such as when requested window size was larger than current
    desktop resolution, or when the final mode appeared smaller than the
    precalculated one.
  • Fixed couple of memory leaks occuring when saved game is restored.
  • Fixed rare crash when restoring a game while having unreleased DrawingSurface
    pointers.
  • Fixed compilation in C++11 mode.

WinSetup:

  • Fixed "native game resolution" mode choice was not properly restored when
    loading config file.

v.3.4.0.12

15 Sep 20:07

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The release of AGS 3.4.0.