Fix virtual environment activation path on Windows#393
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yuribodo wants to merge 1 commit intoanthropics:mainfrom
Open
Fix virtual environment activation path on Windows#393yuribodo wants to merge 1 commit intoanthropics:mainfrom
yuribodo wants to merge 1 commit intoanthropics:mainfrom
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The setup.sh script was hardcoded to use .venv/bin/activate, which fails on Windows where Python creates .venv/Scripts/activate instead. This adds an OSTYPE check to select the correct path on msys/cygwin shells while preserving the existing behavior on Linux and macOS. Fixes anthropics#129
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Summary
Fixes #129. The
computer-use-demo/setup.shscript hardcodedsource .venv/bin/activate, which works on Linux/macOS but fails on Windows (Git Bash / MSYS2 / Cygwin) where Python creates the activation script at.venv/Scripts/activateinstead.Change
Check which activation script the freshly-created venv actually contains, rather than trying to enumerate Windows bash variants via
$OSTYPE:This is self-documenting, doesn't maintain an OS taxonomy (
msysvsmsys2vscygwinvs ...), and matches what tools likeuvandhatchdo internally.Scope
This PR only fixes the
setup.shactivation step — the rest of the Windows story (Rust/cargo build, Docker runtime, pre-commit hooks) is out of scope and not claimed to be fixed here.Test plan
bash -n computer-use-demo/setup.shpasses syntax check.venv/Scripts/activatewon't exist, so theelsebranch runs exactly as before.venv/Scripts/activate, theifbranch sources it