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How to apply post processing effects to specified camera ? #14675

Answered by Aqaao
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I spent a couple days trying to figure out bevy's rendering. Eventually, I solved it. Just add a render node before Node2d::MsaaWriteback, clear view_target.main_texture_view() in node.

But I still can't figure out the rest of the render graph. Why pass main_texture between cameras? Would it cause any trouble for each camera to do its own rendering and then write the texture to view_target.out_texture()?

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