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Pull requests list

Use IOR to parameterize dielectrics specular reflectance
#24552 opened Jun 7, 2026 by goodartistscopy Contributor Loading…
bevy_reflect: Register type data by path in reflect macro attribute A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Macros Code that generates Rust code D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24551 opened Jun 7, 2026 by MrGVSV Member Loading…
HierarchyPropagatePlugin remove insert fix A-App Bevy apps and plugins C-Bug An unexpected or incorrect behavior S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24550 opened Jun 7, 2026 by ickshonpe Contributor Loading…
Make asset_changed import path public A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24548 opened Jun 7, 2026 by YUHAO-corn Loading…
even more .sort_unstable + .dedup() combos A-Math Fundamental domain-agnostic mathematical operations C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24547 opened Jun 7, 2026 by miguelraz Loading…
Remove unwrap from layout/mod.rs A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Crash A sudden unexpected crash S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24546 opened Jun 7, 2026 by Nuxssss Loading…
use sort_unstable if you're deduplicating anyways A-Math Fundamental domain-agnostic mathematical operations C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24545 opened Jun 6, 2026 by miguelraz Loading…
Change From<&str> to From<&'static str> for Name A-Utils Utility functions and types C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24544 opened Jun 6, 2026 by bytemuck Contributor Loading…
Fill in some doc strings for bevy_asset A-Assets Load files from disk to use for things like images, models, and sounds C-Docs An addition or correction to our documentation S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24543 opened Jun 6, 2026 by amtep Contributor Loading…
Add option to compress vertex normal tangent to axis angle A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24535 opened Jun 5, 2026 by beicause Member Loading…
Update accesskit_winit requirement from 0.32 to 0.33 in the accesskit group A-Accessibility A problem that prevents users with disabilities from using Bevy C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24534 opened Jun 5, 2026 by dependabot Bot Loading…
Bump crate-ci/typos from 1.46.2 to 1.47.0 C-Dependencies A change to the crates that Bevy depends on D-Trivial Nice and easy! A great choice to get started with Bevy S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#24533 opened Jun 5, 2026 by dependabot Bot Loading…
Fix large scene mip map generator material change detection trigger A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24532 opened Jun 5, 2026 by DGriffin91 Contributor Loading…
Improve BevyError ergonomics A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24528 opened Jun 4, 2026 by cookie1170 Contributor Loading… 0.20
bsn: support field name shorthand A-Scenes Composing and serializing ECS objects C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24526 opened Jun 4, 2026 by cart Member Loading… 0.19
Process GeneratedEnvironmentMapLight on-demand A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24522 opened Jun 3, 2026 by dylansechet Contributor Loading…
bevy_reflect: Type data registration callbacks A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24518 opened Jun 2, 2026 by MrGVSV Member Loading…
Compute light attenuation using Beer's law A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#24516 opened Jun 2, 2026 by issam3105 Contributor Loading…
Fix anisotropic ibl bend factor A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24515 opened Jun 2, 2026 by issam3105 Contributor Loading…
Replace MouseScrollUnit::SCROLL_UNIT_CONVERSION_FACTOR with a Resource A-Input Player input via keyboard, mouse, gamepad, and more C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#24512 opened Jun 2, 2026 by stevehello166 Contributor Loading…
Refactor affects_lightmapped_meshes, introduce AmbientLightFlags A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24509 opened Jun 1, 2026 by coreh Contributor Loading…
Revise partial_bindless release note C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24506 opened May 31, 2026 by alice-i-cecile Member Loading… 0.19
Reduce LayoutCache::get and BindGroupLayoutCache::get heap allocation A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#24503 opened May 31, 2026 by beicause Member Loading…
Expose pipeline constants to materials A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#24502 opened May 31, 2026 by Visse Loading…
Add lens dirt support to Bloom A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24493 opened May 30, 2026 by Breakdown-Dog Contributor Loading…
ProTip! Adding no:label will show everything without a label.