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UnsafeWorldCell should store a NonNull rather than a raw pointer
A-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsC-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or changeD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesD-UnsafeTouches with unsafe code in some wayTouches with unsafe code in some wayS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open.#25621 In bevyengine/bevy;Demonstrate how to spawn entities in a hierarchy using
bsn!inhierarchyexampleA-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsA-ScenesComposing and serializing ECS objectsComposing and serializing ECS objectsC-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open.#25619 In bevyengine/bevy;Entity vs component seperation in BSN syntax using commas is too subtle
A-ScenesComposing and serializing ECS objectsComposing and serializing ECS objectsC-UsabilityA targeted quality-of-life change that makes Bevy easier to useA targeted quality-of-life change that makes Bevy easier to useM-Migration-GuideA breaking change to Bevy's public API that needs to be noted in a migration guideA breaking change to Bevy's public API that needs to be noted in a migration guideS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplishedX-Needs-SMEThis type of work requires an SME to approve it.This type of work requires an SME to approve it.Status: Open.requireproduces an erroneous lintA-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-MacrosCode that generates Rust codeCode that generates Rust codeD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongStatus: Open.Configurable camera color, depth-stencil texture + transient MSAA tracking issue
A-RenderingDrawing game state to the screenDrawing game state to the screenC-Tracking-IssueAn issue that collects information about a broad development initiativeAn issue that collects information about a broad development initiativeStatus: Open.#25611 In bevyengine/bevy;Crash after minimizing window on Vulkan backend
A-WindowingPlatform-agnostic interface layer to run your app inPlatform-agnostic interface layer to run your app inC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-VulkanSpecific to the Vulkan render APISpecific to the Vulkan render APIP-CrashA sudden unexpected crashA sudden unexpected crashS-Needs-ReproductionNeeds an up-to-date or minimal reproductionNeeds an up-to-date or minimal reproductionStatus: Open.#25609 In bevyengine/bevy;ClearColorConfig not honored with multiple cameras
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplishedStatus: Open.#25608 In bevyengine/bevy;Persistent settings (SettingsPlugin, SettingsGroup, ...) does not work on Android
A-SettingsRelated to the preferences and settings framework itselfRelated to the preferences and settings framework itselfC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesO-AndroidSpecific to the Android mobile operating systemSpecific to the Android mobile operating systemS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplishedX-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open.#25606 In bevyengine/bevy;MeshRayCast has intersections not on the surface of the mesh
A-PickingPointing at and selecting objects of all sortsPointing at and selecting objects of all sortsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrongX-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open.#25605 In bevyengine/bevy;NPR Material
A-ArtArt, UX or graphic designArt, UX or graphic designA-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplishedStatus: Open.#25603 In bevyengine/bevy;Click-to-focus doesn't work with directional navigation
A-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesM-Migration-GuideA breaking change to Bevy's public API that needs to be noted in a migration guideA breaking change to Bevy's public API that needs to be noted in a migration guideS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed uponStatus: Open.#25596 In bevyengine/bevy;MacOS Rendering Corruption starting on 0.19.0
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesO-MacOSSpecific to the MacOS (Apple) desktop operating systemSpecific to the MacOS (Apple) desktop operating systemP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!Status: Open.