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Description
What problem does this solve or what need does it fill?
I would like to animate visibility of glTF nodes in bevy.
What solution would you like?
I would like Bevy glTF loader to support the KHR_node_visibility gltf extension.
What alternative(s) have you considered?
As suggested elsewhere, the workaround for this is applying some transform to the node, usually setting its scale to 0 using constant interpolation.
Additional context
The KHR_node_visibility extension is soon to be ratified by the Khronos Group, and is tracked on this pull request: KhronosGroup/glTF#2410