Bevy version and features
0.19.1 with features default and free_camera
What you did
I cast a ray from camera using MeshRayCast to the meshes I loaded and visualize the first intersection using gizmos.
A small code base for reproduction
What went wrong
- what were you expecting?
All intersections should be just on the surfaces of meshes
- what actually happened?
Some intersections are inside the meshes or just in the air.
correct

inside

in the air

Additional information
MeshRayCast works on the suzanne model but not on the zombie model.
Bevy version and features
0.19.1 with features default and free_camera
What you did
I cast a ray from camera using MeshRayCast to the meshes I loaded and visualize the first intersection using gizmos.
A small code base for reproduction
What went wrong
All intersections should be just on the surfaces of meshes
Some intersections are inside the meshes or just in the air.
correct

inside

in the air

Additional information
MeshRayCast works on the suzanne model but not on the zombie model.