- [x] Specialize pipelines according to color format: [#23734](https://github.com/bevyengine/bevy/pull/23734) - [ ] Decouple main texture size from the upscaled size. Render to the entire main texture then upscale it to viewport region: [#25226](https://github.com/bevyengine/bevy/pull/25226) - [ ] Expose camera color target settings: [#24280](https://github.com/bevyengine/bevy/pull/24280) (blocked by [#25226](https://github.com/bevyengine/bevy/pull/25226)) - [ ] Merge main passes so that transient MSAA texture and transient depth texture is possible: [#25203](https://github.com/bevyengine/bevy/pull/25203) (blocked by [#25201](https://github.com/bevyengine/bevy/pull/25201)) - [x] Handle depth/stencil view of depth texture and prepass depth texture: [#24725](https://github.com/bevyengine/bevy/pull/24725) - [ ] Specialize pipelines according to depth format and expose camera depth settings: [#21493](https://github.com/bevyengine/bevy/pull/21493) (needs to be adopted)