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Configurable camera color, depth-stencil texture + transient MSAA tracking issue #25611

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@beicause
  • Specialize pipelines according to color format: #23734
  • Decouple main texture size from the upscaled size. Render to the entire main texture then upscale it to viewport region: #25226
  • Expose camera color target settings: #24280 (blocked by #25226)
  • Merge main passes so that transient MSAA texture and transient depth texture is possible: #25203 (blocked by #25201)
  • Handle depth/stencil view of depth texture and prepass depth texture: #24725
  • Specialize pipelines according to depth format and expose camera depth settings: #21493 (needs to be adopted)

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    A-RenderingDrawing game state to the screenC-Tracking-IssueAn issue that collects information about a broad development initiative

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