guard against null strings with non-zero size #160
Annotations
10 errors and 1 notice
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Process clang-tidy warnings:
src\unrealsdk\logging.cpp#L292
clang-tidy: use 'std::scoped_lock' instead of 'std::lock_guard' (modernize-use-scoped-lock)
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Process clang-tidy warnings:
src\unrealsdk\logging.cpp#L70
clang-tidy: use 'std::scoped_lock' instead of 'std::lock_guard' (modernize-use-scoped-lock)
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Process clang-tidy warnings:
src\unrealsdk\commands.cpp#L84
clang-tidy: use 'contains' to check for membership (readability-container-contains)
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Process clang-tidy warnings:
src\unrealsdk\unreal\structs\fframe.cpp#L12
clang-tidy: pointee of variable 'original_code' of type 'uint8_t *' (aka 'unsigned char *') can be declared 'const' (misc-const-correctness)
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Process clang-tidy warnings:
src\unrealsdk\unreal\structs\fscriptdelegate.cpp#L67
clang-tidy: pointee of variable 'func_from_find' of type 'UFunction *' can be declared 'const' (misc-const-correctness)
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Process clang-tidy warnings:
src\unrealsdk\hook_manager.cpp#L435
clang-tidy: use 'std::scoped_lock' instead of 'std::lock_guard' (modernize-use-scoped-lock)
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Process clang-tidy warnings:
src\unrealsdk\hook_manager.cpp#L150
clang-tidy: use 'std::scoped_lock' instead of 'std::lock_guard' (modernize-use-scoped-lock)
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Process clang-tidy warnings:
src\unrealsdk\hook_manager.cpp#L140
clang-tidy: use 'std::scoped_lock' instead of 'std::lock_guard' (modernize-use-scoped-lock)
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Process clang-tidy warnings:
src\unrealsdk\unrealsdk_main.cpp#L78
clang-tidy: use 'std::scoped_lock' instead of 'std::lock_guard' (modernize-use-scoped-lock)
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Process clang-tidy warnings:
src\unrealsdk\unrealsdk_main.cpp#L48
clang-tidy: use 'std::scoped_lock' instead of 'std::lock_guard' (modernize-use-scoped-lock)
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The windows-latest label will migrate from Windows Server 2022 to Windows Server 2025 beginning September 2, 2025. For more information see https://github.com/actions/runner-images/issues/12677
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