guard against null strings with non-zero size #160
Annotations
10 errors and 1 notice
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Process clang-tidy warnings:
src\unrealsdk\game\bl2\memory.cpp#L16
clang-tidy: preprocessor condition can be written more concisely using '#ifdef' (readability-use-concise-preprocessor-directives)
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Process clang-tidy warnings:
src\unrealsdk\game\bl2\bl2.cpp#L117
clang-tidy: preprocessor condition can be written more concisely using '#ifdef' (readability-use-concise-preprocessor-directives)
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Process clang-tidy warnings:
src\unrealsdk\game\bl2\bl2.cpp#L45
clang-tidy: preprocessor condition can be written more concisely using '#ifdef' (readability-use-concise-preprocessor-directives)
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Process clang-tidy warnings:
src\unrealsdk\unreal\structs\fframe.cpp#L12
clang-tidy: pointee of variable 'original_code' of type 'uint8_t *' (aka 'unsigned char *') can be declared 'const' (misc-const-correctness)
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Process clang-tidy warnings:
src\unrealsdk\game\bl1\steamdrm.cpp#L39
clang-tidy: use 'std::scoped_lock' instead of 'std::lock_guard' (modernize-use-scoped-lock)
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Process clang-tidy warnings:
src\unrealsdk\unreal\structs\fscriptdelegate.cpp#L67
clang-tidy: pointee of variable 'func_from_find' of type 'UFunction *' can be declared 'const' (misc-const-correctness)
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Process clang-tidy warnings:
src\unrealsdk\game\bl1\memory.cpp#L32
clang-tidy: preprocessor condition can be written more concisely using '#ifdef' (readability-use-concise-preprocessor-directives)
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Process clang-tidy warnings:
src\unrealsdk\game\bl1\memory.cpp#L16
clang-tidy: preprocessor condition can be written more concisely using '#ifdef' (readability-use-concise-preprocessor-directives)
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Process clang-tidy warnings:
src\unrealsdk\game\tps\tps.cpp#L26
clang-tidy: preprocessor condition can be written more concisely using '#ifdef' (readability-use-concise-preprocessor-directives)
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Process clang-tidy warnings:
src\unrealsdk\game\tps\tps.cpp#L12
clang-tidy: preprocessor condition can be written more concisely using '#ifdef' (readability-use-concise-preprocessor-directives)
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