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feat(extra-natives/five): GET_WEAPON_ACCURACY_SPREAD & SET_WEAPON_ACC… #3356

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22 changes: 22 additions & 0 deletions code/components/extra-natives-five/src/WeaponExtraNatives.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@
static int WeaponDamageModifierOffset;
static int WeaponAnimationOverrideOffset;
static int WeaponRecoilShakeAmplitudeOffset;
static int WeaponSpreadOffset;
static int ObjectWeaponOffset;

static int PedOffset = 0x10;
Expand Down Expand Up @@ -354,6 +355,7 @@ static HookFunction hookFunction([]()
WeaponDamageModifierOffset = *hook::get_pattern<int>("48 8B 0C F8 89 B1", 6);
WeaponAnimationOverrideOffset = *hook::get_pattern<int>("8B 9F ? ? ? ? 85 DB 75 3E", 2);
WeaponRecoilShakeAmplitudeOffset = *hook::get_pattern<int>("48 8B 47 40 F3 0F 10 B0 ? ? ? ?", 8);
WeaponSpreadOffset = *hook::get_pattern<uint8_t>("F3 0F 59 59 ? F3 0F 59 D8", 4);

ObjectWeaponOffset = *hook::get_pattern<int>("74 5C 48 83 BB ? ? ? ? 00 75 52", 5);

Expand Down Expand Up @@ -396,6 +398,26 @@ static HookFunction hookFunction([]()
}
});

fx::ScriptEngine::RegisterNativeHandler("GET_WEAPON_ACCURACY_SPREAD", [](fx::ScriptContext& context)
{
float accuracySpread = 0;

if (auto weapon = getWeaponFromHash(context))
{
accuracySpread = reinterpret_cast<hook::FlexStruct*>(weapon)->Get<float>(WeaponSpreadOffset);
}

context.SetResult<float>(accuracySpread);
});

fx::ScriptEngine::RegisterNativeHandler("SET_WEAPON_ACCURACY_SPREAD", [](fx::ScriptContext& context)
{
if (auto weapon = getWeaponFromHash(context))
{
float weaponSpreadAccuracy = context.GetArgument<float>(1);
reinterpret_cast<hook::FlexStruct*>(weapon)->Set<float>(WeaponSpreadOffset, weaponSpreadAccuracy);
}
});

fx::ScriptEngine::RegisterNativeHandler("SET_FLASH_LIGHT_KEEP_ON_WHILE_MOVING", [](fx::ScriptContext& context)
{
Expand Down
21 changes: 21 additions & 0 deletions ext/native-decls/GetWeaponAccuracySpread.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
---
ns: CFX
apiset: client
game: gta5
---

## GET_WEAPON_ACCURACY_SPREAD

```c
float GET_WEAPON_ACCURACY_SPREAD(Hash weaponHash);
```
A getter for the accuracy spread of a weapon.
## Parameters
- **weaponHash**: Weapon name hash.
## Return value
The accuracy spread of a weapon.
18 changes: 18 additions & 0 deletions ext/native-decls/SetWeaponAccuracySpread.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,18 @@
---
ns: CFX
apiset: client
game: gta5
---

## SET_WEAPON_ACCURACY_SPREAD

```c
void SET_WEAPON_ACCURACY_SPREAD(Hash weaponHash, float spread);
```

A setter for the accuracy spread of a weapon.

## Parameters

- **weaponHash**: Weapon name hash.
- **spread**: Accuracy spread
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