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Releases: codemaestroai/code-maestro-desktop

v1.3.7 Windows Path Access HOTFIX

27 May 09:57
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v1.3.7 Windows Path Access HOTFIX
Fixed an issue where the agent incorrectly believed it didn't have access to an internal directory and refused to perform file operations within it. Access is now detected correctly.

v1.3.6 FIX MAC CRITICAL ISSUE

25 May 12:00
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FIX MAC UPDATE CRITICAL ISSUE

v1.3.5 Chat History HOTFIX

22 May 17:24
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v1.3.5 Release Notes:

  • Chat History blink/lag FIX

Code Maestro 1.3.4 — Release

21 May 21:52
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Code Maestro 1.3.4 — Release Notes

Voice Chat — Polished & Ready

  • Mic input + real-time transcription in the chat composer
  • Press-and-hold to talk, auto-send on release (enabled by default)
  • Smooth pill-swap animation transitioning between text and voice modes
  • Held-down mic button visual while audio is being acquired
  • Tighter spacing and cleaner transition animation on send

Folder Access — You're in Control

  • Grant the AI read access to specific folders directly from the chat
  • Manage allowed paths in Project Settings → new "Allowed paths" tab
  • Clear modal overlay explaining what folder access is being requested
  • Works in both Chat view and Playable Studio

Smarter Context Awareness

  • Environment context block now included in every WebSocket payload — the AI understands your project setup without manual description

Chat & UI Refresh

  • Softer streaming prose animation for smoother reading
  • Redesigned chat visual — tighter gaps, cleaner layout
  • Toggle plus/connectors dropdowns with repeated clicks
  • Fixed mode selector toggling behavior
  • Editor V2 stability fixes

Asset Studio

  • Fixed image endpoint request model
  • Default image model switched to GPT Image 2 (B-001/B-002/B-003)
  • Mac-specific rendering mitigation applied

Platform & Infrastructure

  • Mac installer — fully native .dmg installation flow
  • Windows update — fixed installation hang on Windows
  • Skills integration — MCP host now auto-wires toolset for installed skills
  • Unity fix — token fallback logic for unstable connections
  • Crash logs + analytics for better desktop diagnostics
  • Update banner notification when a new version is available

Code Maestro HOTFIX v1.3.3

13 May 15:43
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  • Improve Playable Studio
  • Fix App bugs
  • improve connection stability

v1.3.1 UE + WS Hotfix

07 May 15:22
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1.3.1 UE // Connection Fix

  • improve stability of connection
  • fix ue mcp version

1.3.0 UE // PlayableCreator // Asset Studio

03 May 11:00
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  1. Asset Studio (NEW)

A full-featured studio for creating and managing 2D game assets — right inside Code Maestro.

Workspace:

  • Full-screen interface with three tabs: Assets (project tree), Studio (2D canvas), Animation (timeline)
  • Automatic project asset scanning with thumbnails
  • Filtering by folders, types, and tree structure
  • Import via drag-and-drop or file picker
  • Configurable default art directory

Image Generation:

  • Create assets from text descriptions (pro and regular models available)
  • AI-powered editing of existing images
  • Resolution upscaling (2x)
  • Automatic background removal
  • Cost preview before every generation

Batch Creation Pipelines:

  • Character Creator — from concepts to finished character poses with a step-by-step wizard
  • Item Forge — batch generation of items (weapons, food, resources, etc.) in a unified style
  • Environment Kit — environment sets (trees, buildings, rocks) with consistent art style
  • Style Transfer — apply the style of one image to others (via text or reference image)

Batch Processing:

  • Parallel generation of up to 6 assets simultaneously with automatic retry
  • Regenerate individual or all results with one click
  • Batch action directly from the Assets tab

Animations:

  • Generate spritesheets from text descriptions
  • Character animation generation — catalog of ready-made actions (idle, run, attack...) with previews
  • Support for side-scrolling, isometric, and top-down views
  • Automatic grid detection with manual adjustment option
  • Timeline with FPS control and active frame selection

Billing:

  • Credit-based system with transparent pricing
  • Cost preview before each operation
  • Choice between pro and regular models to control spending

  1. Playable Editor V2 — Unified Studio

A completely reimagined game project editor in the style of Cursor/Figma.

New Environment:

  • Unified workspace instead of modal windows
  • Left panel — Layers, right panel — AI Chat / Properties with auto-switching
  • Bottom panel — asset file explorer
  • Editor version picker (Classic / Studio) when creating a project

Canvas:

  • Mouse wheel zoom + slider + keyboard shortcuts (Cmd+/-/0/1, F to frame selection)
  • Tools: select, hand, rotate with visual gizmo
  • Right-click context menu, sprite renaming
  • Responsive panels adapting to different screen sizes

Built-in AI Chat:

  • Full AI chat directly in the editor
  • Code highlighting, markdown rendering
  • Drag-and-drop and paste for files/images
  • Direct image editing with change history and rollback
  • Code preview with highlighting, side-by-side diff for file changes
  • Switch between "plan" and "code execution" modes
  • Model selection, retry with a different model, cancel generation (Escape)

TODO Panel:

  • Task list with progress bar right in the toolbar
  • Auto-opens when AI creates tasks
  • Statuses, checkboxes, inline adding, run-all

Theater Mode:

  • Full-screen mode for build and preview
  • Screenshots, export, console — all in one window

Structured Reports:

  • AI responses now render as rich UI — tables, checklists, action buttons, tree views, code blocks
  • Action buttons in reports work as one-click follow-ups to chat

  1. Unreal Engine Integration (Alpha)

First-ever Unreal Engine project support.

  • Automatic UE project detection
  • Plugin and connection status monitoring
  • Project indexing with progress bar
  • Alpha preview banner
  • Modal with current limitations description
  • Blueprint element rendering in AI responses
  • Updated AI report design (v3) with a new color palette

  1. Performance & Stability

Optimization:

  • Reduced CPU load when idle
  • Improved message streaming rendering
  • Welcome and Tools page optimizations
  • Fewer re-renders during agent execution

Reliability:

  • Fixed random logouts caused by transient network issues
  • Fixed false "no subscription" message for active subscribers
  • Tutorial progress now persists across sessions
  • Proper agent termination when closing tabs

  1. UX / UI Improvements
  • Fixed touchpad behavior on Windows
  • Chat panel width now persists between sessions
  • Extended chat panel resize range (up to 720px)
  • Improved project navigation — Playable projects automatically open in the V2 editor

  1. Analytics
  • Installation activation funnel tracking
  • Improved event grouping

v1.2.10 Small fixes pack

20 Apr 10:18
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  • Small fixes pack

Code Maestro 1.2.9 UI-UX Improvements

08 Apr 10:04
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Code Maestro 1.2.9 — Release Notes

Fresh New Look

  • Redesigned Window — a sleeker, frameless window with a clean custom title bar that fits right in on both macOS and Windows
  • Unified Style — the Playable Canvas now matches the rest of the app, so everything feels like one cohesive experience
  • Polished Chat Layout — better spacing, aligned inputs, and softer tab edges for a more comfortable reading and writing flow

Smoother Performance

  • Snappier resizing and panel interactions
  • No more flicker when closing tabs
  • Less visual jitter when dragging and switching views

UX Improvements

  • Cleaner transitions across the app
  • More consistent look between Chat and Playable Canvas
  • Little touches throughout that make day-to-day use feel nicer

1.2.8 MAJOR UPDATE

01 Apr 17:37
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Code Maestro 1.2.8 — Release Notes

Agent System & Configuration

  • Custom Agent Creator — create your own agents with custom system prompts, model selection, and tool configurations directly from the app
  • Agent Hierarchy Tree — visual supervisor-agent tree showing which agents are managed by which supervisors, with drag-and-drop reordering
  • Platform Scope Filtering — agents and toolsets can be scoped to specific platforms (Unity, Unreal, Playables, etc.) with "Out of scope" badges for irrelevant items
  • Agent Disable/Enable — toggle agents on and off without deleting them; disabled agents are visually muted and excluded from chat sessions
  • Auto-save Hierarchy — changes to agent hierarchy save automatically, no manual save button needed

Toolset Management

  • Toolset Manager — full drag-and-drop interface for creating and managing tool groups (toolsets) assigned to agents
  • MCP Server Toolsets — auto-created toolsets when new MCP servers connect, with red/strikethrough indicators for unavailable tools
  • System Toolsets — view built-in platform toolsets with clear "System" labels
  • "Create First Toolset" Prompt — friendly interactive prompt in empty toolset dropdowns to help you get started

Models & Modes

  • Server-driven Mode Presets — modes (Balance, Fast, Smart, Smartest) are now managed from the server, ensuring all users see the latest options
  • Model Selector Improvements — FREE badges on free models, vision (eye) icon on models with image support
  • Background Refresh — mode presets and model lists refresh silently in the background without blocking your workflow

Skills System

  • Skills Management — Claude Code-style skill system for injecting custom prompts and workflows into agent sessions
  • Skill Creator Preset — built-in preset for creating new skills
  • Direct Prompt Injection — skills inject their content directly into the agent prompt with file listings and tool path whitelisting

Project Memories & Rules

  • Redesigned Memories Window — cleaner interface for viewing and editing project context
  • Improved Project Rules — better handling of per-user and per-project rules

Stability & UX

  • Tab Stability — fixed flickering when switching between Agents, Toolsets, and Skills tabs; components stay mounted with silent background refresh
  • Reconnect Improvements — active agents are properly cancelled on tab close; improved WebSocket reconnect strategy
  • Drag & Drop Fixes — reliable drag-and-drop from Available Tools panel into agent tool zones
  • Chat Rendering — improved message rendering and stream label timing