Releases: codemaestroai/code-maestro-desktop
v1.3.7 Windows Path Access HOTFIX
v1.3.7 Windows Path Access HOTFIX
Fixed an issue where the agent incorrectly believed it didn't have access to an internal directory and refused to perform file operations within it. Access is now detected correctly.
v1.3.6 FIX MAC CRITICAL ISSUE
FIX MAC UPDATE CRITICAL ISSUE
v1.3.5 Chat History HOTFIX
v1.3.5 Release Notes:
- Chat History blink/lag FIX
Code Maestro 1.3.4 — Release
Code Maestro 1.3.4 — Release Notes
Voice Chat — Polished & Ready
- Mic input + real-time transcription in the chat composer
- Press-and-hold to talk, auto-send on release (enabled by default)
- Smooth pill-swap animation transitioning between text and voice modes
- Held-down mic button visual while audio is being acquired
- Tighter spacing and cleaner transition animation on send
Folder Access — You're in Control
- Grant the AI read access to specific folders directly from the chat
- Manage allowed paths in Project Settings → new "Allowed paths" tab
- Clear modal overlay explaining what folder access is being requested
- Works in both Chat view and Playable Studio
Smarter Context Awareness
- Environment context block now included in every WebSocket payload — the AI understands your project setup without manual description
Chat & UI Refresh
- Softer streaming prose animation for smoother reading
- Redesigned chat visual — tighter gaps, cleaner layout
- Toggle plus/connectors dropdowns with repeated clicks
- Fixed mode selector toggling behavior
- Editor V2 stability fixes
Asset Studio
- Fixed image endpoint request model
- Default image model switched to GPT Image 2 (B-001/B-002/B-003)
- Mac-specific rendering mitigation applied
Platform & Infrastructure
- Mac installer — fully native
.dmginstallation flow - Windows update — fixed installation hang on Windows
- Skills integration — MCP host now auto-wires toolset for installed skills
- Unity fix — token fallback logic for unstable connections
- Crash logs + analytics for better desktop diagnostics
- Update banner notification when a new version is available
Code Maestro HOTFIX v1.3.3
- Improve Playable Studio
- Fix App bugs
- improve connection stability
v1.3.1 UE + WS Hotfix
1.3.1 UE // Connection Fix
- improve stability of connection
- fix ue mcp version
1.3.0 UE // PlayableCreator // Asset Studio
- Asset Studio (NEW)
A full-featured studio for creating and managing 2D game assets — right inside Code Maestro.
Workspace:
- Full-screen interface with three tabs: Assets (project tree), Studio (2D canvas), Animation (timeline)
- Automatic project asset scanning with thumbnails
- Filtering by folders, types, and tree structure
- Import via drag-and-drop or file picker
- Configurable default art directory
Image Generation:
- Create assets from text descriptions (pro and regular models available)
- AI-powered editing of existing images
- Resolution upscaling (2x)
- Automatic background removal
- Cost preview before every generation
Batch Creation Pipelines:
- Character Creator — from concepts to finished character poses with a step-by-step wizard
- Item Forge — batch generation of items (weapons, food, resources, etc.) in a unified style
- Environment Kit — environment sets (trees, buildings, rocks) with consistent art style
- Style Transfer — apply the style of one image to others (via text or reference image)
Batch Processing:
- Parallel generation of up to 6 assets simultaneously with automatic retry
- Regenerate individual or all results with one click
- Batch action directly from the Assets tab
Animations:
- Generate spritesheets from text descriptions
- Character animation generation — catalog of ready-made actions (idle, run, attack...) with previews
- Support for side-scrolling, isometric, and top-down views
- Automatic grid detection with manual adjustment option
- Timeline with FPS control and active frame selection
Billing:
- Credit-based system with transparent pricing
- Cost preview before each operation
- Choice between pro and regular models to control spending
- Playable Editor V2 — Unified Studio
A completely reimagined game project editor in the style of Cursor/Figma.
New Environment:
- Unified workspace instead of modal windows
- Left panel — Layers, right panel — AI Chat / Properties with auto-switching
- Bottom panel — asset file explorer
- Editor version picker (Classic / Studio) when creating a project
Canvas:
- Mouse wheel zoom + slider + keyboard shortcuts (Cmd+/-/0/1, F to frame selection)
- Tools: select, hand, rotate with visual gizmo
- Right-click context menu, sprite renaming
- Responsive panels adapting to different screen sizes
Built-in AI Chat:
- Full AI chat directly in the editor
- Code highlighting, markdown rendering
- Drag-and-drop and paste for files/images
- Direct image editing with change history and rollback
- Code preview with highlighting, side-by-side diff for file changes
- Switch between "plan" and "code execution" modes
- Model selection, retry with a different model, cancel generation (Escape)
TODO Panel:
- Task list with progress bar right in the toolbar
- Auto-opens when AI creates tasks
- Statuses, checkboxes, inline adding, run-all
Theater Mode:
- Full-screen mode for build and preview
- Screenshots, export, console — all in one window
Structured Reports:
- AI responses now render as rich UI — tables, checklists, action buttons, tree views, code blocks
- Action buttons in reports work as one-click follow-ups to chat
- Unreal Engine Integration (Alpha)
First-ever Unreal Engine project support.
- Automatic UE project detection
- Plugin and connection status monitoring
- Project indexing with progress bar
- Alpha preview banner
- Modal with current limitations description
- Blueprint element rendering in AI responses
- Updated AI report design (v3) with a new color palette
- Performance & Stability
Optimization:
- Reduced CPU load when idle
- Improved message streaming rendering
- Welcome and Tools page optimizations
- Fewer re-renders during agent execution
Reliability:
- Fixed random logouts caused by transient network issues
- Fixed false "no subscription" message for active subscribers
- Tutorial progress now persists across sessions
- Proper agent termination when closing tabs
- UX / UI Improvements
- Fixed touchpad behavior on Windows
- Chat panel width now persists between sessions
- Extended chat panel resize range (up to 720px)
- Improved project navigation — Playable projects automatically open in the V2 editor
- Analytics
- Installation activation funnel tracking
- Improved event grouping
v1.2.10 Small fixes pack
- Small fixes pack
Code Maestro 1.2.9 UI-UX Improvements
Code Maestro 1.2.9 — Release Notes
Fresh New Look
- Redesigned Window — a sleeker, frameless window with a clean custom title bar that fits right in on both macOS and Windows
- Unified Style — the Playable Canvas now matches the rest of the app, so everything feels like one cohesive experience
- Polished Chat Layout — better spacing, aligned inputs, and softer tab edges for a more comfortable reading and writing flow
Smoother Performance
- Snappier resizing and panel interactions
- No more flicker when closing tabs
- Less visual jitter when dragging and switching views
UX Improvements
- Cleaner transitions across the app
- More consistent look between Chat and Playable Canvas
- Little touches throughout that make day-to-day use feel nicer
1.2.8 MAJOR UPDATE
Code Maestro 1.2.8 — Release Notes
Agent System & Configuration
- Custom Agent Creator — create your own agents with custom system prompts, model selection, and tool configurations directly from the app
- Agent Hierarchy Tree — visual supervisor-agent tree showing which agents are managed by which supervisors, with drag-and-drop reordering
- Platform Scope Filtering — agents and toolsets can be scoped to specific platforms (Unity, Unreal, Playables, etc.) with "Out of scope" badges for irrelevant items
- Agent Disable/Enable — toggle agents on and off without deleting them; disabled agents are visually muted and excluded from chat sessions
- Auto-save Hierarchy — changes to agent hierarchy save automatically, no manual save button needed
Toolset Management
- Toolset Manager — full drag-and-drop interface for creating and managing tool groups (toolsets) assigned to agents
- MCP Server Toolsets — auto-created toolsets when new MCP servers connect, with red/strikethrough indicators for unavailable tools
- System Toolsets — view built-in platform toolsets with clear "System" labels
- "Create First Toolset" Prompt — friendly interactive prompt in empty toolset dropdowns to help you get started
Models & Modes
- Server-driven Mode Presets — modes (Balance, Fast, Smart, Smartest) are now managed from the server, ensuring all users see the latest options
- Model Selector Improvements — FREE badges on free models, vision (eye) icon on models with image support
- Background Refresh — mode presets and model lists refresh silently in the background without blocking your workflow
Skills System
- Skills Management — Claude Code-style skill system for injecting custom prompts and workflows into agent sessions
- Skill Creator Preset — built-in preset for creating new skills
- Direct Prompt Injection — skills inject their content directly into the agent prompt with file listings and tool path whitelisting
Project Memories & Rules
- Redesigned Memories Window — cleaner interface for viewing and editing project context
- Improved Project Rules — better handling of per-user and per-project rules
Stability & UX
- Tab Stability — fixed flickering when switching between Agents, Toolsets, and Skills tabs; components stay mounted with silent background refresh
- Reconnect Improvements — active agents are properly cancelled on tab close; improved WebSocket reconnect strategy
- Drag & Drop Fixes — reliable drag-and-drop from Available Tools panel into agent tool zones
- Chat Rendering — improved message rendering and stream label timing