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hotfix: wearable race condition and social emotes fixes #6508
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… avatar instantiator
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Windows and Mac build successful in Unity Cloud! You can find a link to the downloadable artifact below. |
… sound it was still playing Audio clip is now null when outcome animation does not have sound.
…oteIntent is discarded
pravusjif
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Dec 19, 2025
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LGTM!
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Pull Request Description
What does this PR change?
This PR contains 3 fixes for social emotes and a fix that prevents error on backpack and avatar instantiation race condition, specifically it should reduce or entirely avoid the problems we had with avatars being completly broken and stuck.
Test Instructions
Test Steps
Skinning fix
This is the trickest one to reproduce and confirm that is fixed on this PR. The repro steps are
Eventually, skinning should break and avatars should behave strangely like we have been seeing. My recomendation is to try and spend time with the
mainbuild (not the one inprdbut latestmainbranch) and get the error. Its easier to reproduce on low FPS environments, so maybe you can try doing it on the MVMF scenes, with as many as loaded as possible and on higher settings.Once you undertand how its possible to get, come back to this release PR and try again. You should not be able to get it.
Prop flickering (social emote)
Very well described in this PR. Follow the steps
Outcome sound (social emote)
Follow the steps on this PR
Cancellation emote (social emotes)
Follow the steps on this PR
Code Review Reference
Please review our Code Review Standards before submitting.