fix(NQE): WebSocketApi.js send() no-ops on CLOSING/CLOSED#9418
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UNITY-EXPLORER-NQE (904 evts/15 users): ClearScript ScriptEngineException "WebSocket state is 3, cannot send data" bubbling out of SceneFacade.UpdateLoopAsync. The scene-facing JS WebSocket shim threw on any non-OPEN state; a scene calling send() after close (state 3 = CLOSED) threw once per tick and each was reported to Sentry. Per the WHATWG spec, send() on CLOSING/CLOSED silently discards; only CONNECTING is an error. Make CLOSING/CLOSED a no-op. NOTE: StreamingAssets JS ships with the build — takes effect next client build, not hot-patchable. Unverified. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Production evidence (decentraland Sentry, archive snapshot 2026-07-17): - UNITY-EXPLORER-NQE: 652 events / 14 users, last seen 2026-07-16
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UNITY-EXPLORER-NQE (904 evts/15 users): ClearScript ScriptEngineException "WebSocket state is 3, cannot send data" bubbling out of SceneFacade.UpdateLoopAsync. The scene-facing JS WebSocket shim threw on any non-OPEN state; a scene calling send() after close (state 3 = CLOSED) threw once per tick and each was reported to Sentry. Per the WHATWG spec, send() on CLOSING/CLOSED silently discards; only CONNECTING is an error. Make CLOSING/CLOSED a no-op. NOTE: StreamingAssets JS ships with the build — takes effect next client build, not hot-patchable. Unverified.
Supersedes #9404: moved from the fork into the org repo so CI workflows receive repository secrets (fork PRs do not).