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Could you rebase this one, then I think it would be ok for merging. |
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Rebased and ready! |
AJenbo
approved these changes
Mar 16, 2025
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Wasn't sure how to write a title for this one. The player's base damage while holding a bow is modified by cutting the base player damage in half if the hero is not a Rogue. This applies to the character panel damage, and against monsters. The code for this is missing in the
Plr2PlrMHit()function, causing no base damage reduction for non-Rogue heroes. There is no evidence that this is an oversight other than speculation, however I believe this adds consistency. There is also no evidence in favor of no damage reduction for PVP, as this is only a result of missing code, and there is no code that deliberately gives more damage to non-Rogue heroes in PVP.