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Don't darken flame wave after it reaches full brightness#7839

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AJenbo merged 1 commit intodiasurgical:masterfrom
StephenCWills:flamewave-light-radius
Mar 13, 2025
Merged

Don't darken flame wave after it reaches full brightness#7839
AJenbo merged 1 commit intodiasurgical:masterfrom
StephenCWills:flamewave-light-radius

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This PR fixes the light radius of Flame Wave missiles which was inexplicably hardcoded to 8 despite the missile having already reached a light radius of 12. I also removed the logic that uses var3 and var4 to limit the frequency at which Flame Wave lights update their position, since I don't think we need it anymore now that the light jitter was fixed.

The following video, shared by @FitzRoyX on Discord, demonstrates how the wall gets darker in the middle of the spell despite the wall of flame continuously moving closer to the wall.

fw2slo.mp4

@AJenbo AJenbo merged commit 492ffbb into diasurgical:master Mar 13, 2025
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@StephenCWills StephenCWills deleted the flamewave-light-radius branch March 13, 2025 21:21
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2 participants