Check for MonsterMode::Death in isPossibleToHit()#7841
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StephenCWills merged 1 commit intodiasurgical:masterfrom Mar 15, 2025
Merged
Check for MonsterMode::Death in isPossibleToHit()#7841StephenCWills merged 1 commit intodiasurgical:masterfrom
StephenCWills merged 1 commit intodiasurgical:masterfrom
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qndel
approved these changes
Mar 15, 2025
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Recently a team of four reported on Discord there was a Blood Knight in their game that was still alive after Diablo was eliminated.
DiabloDeath()only updates the monster's animation and mode, but not hitpoints. The game stops callingProcessPlayers(), butProcessMissiles()should still be active. So my theory is that if a stray missile happens to hit the Blood Knight while Diablo is bleeding out, it could engage hit recovery which would override the animation and mode of the monster.It seems reasonable to include
MonsterMode::Deathin theisPossibleToHit()function to prevent missiles from hitting monsters that were killed byDiabloDeath(). Monsters that were killed by other means should probably also not be possible to hit.