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Use monster future position for distance/tempo and ignore local _release_tmp staging dir.
Use separate monster min/max interval to make speed-up more noticeable at close range.
Play up to 3 nearest emitters (items/monsters/doors/chests) and keep interact cue one-shot.
Shift+E now points to the nearest quest set-level entrance on the current level (Poisoned Water, Skeleton King, Chamber of Bone, Lazarus), which is not represented by normal triggers. Also updates keymapper description and Polish translations.
Tracker (N / Shift+N) now looks for items and monsters using the dungeon lookup grids (dItem/dMonster) instead of only the ActiveItems/ActiveMonsters lists. This prevents cases where proximity audio indicates nearby targets but tracker reports none.
Adds new tracker categories (T) for doors, shrines, interactable objects, and breakables, and updates N/Shift+N to navigate/cycle within these categories. Object tracking uses the dungeon object grid (dObject) for reliable discovery, and Polish translations were updated.
- Mute proximity sound cues while inventory is open - Speak current dungeon+floor on entry and via L - Warn when equipped items are near breaking - Announce boss HP every 10% drop - Move Chat Log off L and migrate old bindings
AJenbo
commented
Jan 27, 2026
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This is the current state of https://github.com/mojsior/diablo-access
Since it's a hard fork I had to push it to a new branch here and will have to manually sync it.
I hear that it plays well so I suppose the main task here is to get it in shape for merging.
sfx: sfx.zip