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"Force move" and "attack in place"#8549

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mythril wants to merge 2 commits intodiasurgical:masterfrom
mythril:force-move-attack-in-place
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"Force move" and "attack in place"#8549
mythril wants to merge 2 commits intodiasurgical:masterfrom
mythril:force-move-attack-in-place

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@mythril mythril commented Apr 22, 2026

This adds "Force Move" in the style of D2r as a mappable key command, and also adds a Gameplay Option to always attack in place, as though you are holding shift down (when you are hovering terrain or monsters, otherwise it allows normal interactions).

I am not an experienced C programmer and I don't usually manually manage memory. I don't think I used anything that allocates or frees directly, but I'm not certain.

If you are reviewing this please assume I have no idea what I am doing, let me know if I need to do anything more.

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mythril commented Apr 23, 2026

"Force Move" needs some work: currently allowed when a dialog menu is open.

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