Make level's triggers dynamic (pre-work for multitown)#8555
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yuripourre wants to merge 1 commit intodiasurgical:masterfrom
Open
Make level's triggers dynamic (pre-work for multitown)#8555yuripourre wants to merge 1 commit intodiasurgical:masterfrom
yuripourre wants to merge 1 commit intodiasurgical:masterfrom
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Populate level triggers by using a
std::vector<TownTrigger> ActiveTownTriggersInstead of hardcoding the triggers in a level, we use a vector to store the triggers (with position and where the tile will take the player to eg: Cathedral, Caves, Hell, etc.
The reason for that is so it can be modified by lua scripts in the future.