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Changes to get tests passing on .NET standard #65
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In my experience, DisconnectAndReconnect and DisconnectAndReconnectAsync fail inconsistently. When they fail, they often take 10 seconds to do so. With this change, flaky tests fail faster and more often.
StartReceive does not need to call ReceiveFromAsync more than once because Receive will call StartReceive when it's done.
ermau told me that this is an obsolete test that can be removed.
ConnectionFailed is not a test where repeated runs add more information.
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These two test cases don't pass consistently for UDP tests. They mostly fail due to timeouts. This seems like lock contention issues, or maybe an inefficient UDP ack.
This test now takes less time to fail, and fails more often for invalid code. In addition, this test now asserts that the OnConnect and OnDisconnect events fire the correct number of times.
Calling Disconnect sends a DisconnectMessage. Receiving a DisconnectMessage calls Disconnect. The response to a DisconnectMessage is a DisconnectMessage. To avoid odd situations like OnDisconnected being fired twice, only allow one call to Disconnect at a time.
In stressful situations, Socket.ReceiveFromAsync can be "sync" many times in a row, enough to cause a stack overflow. Switching to a while loop and Customized "Completed" handling avoids these stack overflows. Some socket errors are transient, and should not trigger disposal of shared resources. Previously, any errors (or even empty payloads) were treated as fatal errors which ended the receive loop. This resulted in connections silently ignoring incoming messages.
This reverts commit 379a4ff.
@ermau I'm going to start splitting this up into smaller parts soon. Let me know if you have any big-picture feedback first though :) |
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The goal for this PR is to get tests passing, then pull out relevant commits into their own PRs.