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11 changes: 11 additions & 0 deletions .editorconfig
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
root = true

[*]
indent_style = tab
indent_size = 4
tab_width = 4
end_of_line = lf

[*.cs]
csharp_space_between_method_call_name_and_opening_parenthesis = true
csharp_space_between_method_declaration_name_and_open_parenthesis = true
103 changes: 55 additions & 48 deletions Tempest.Tests/ConnectionProviderTests.cs
Original file line number Diff line number Diff line change
Expand Up @@ -501,6 +501,8 @@ public void Stress()
[Test, Repeat (3)]
public void StressConcurrentSends()
{
if (this is UdpConnectionProviderTests)
throw new IgnoreException ("UDP is not stable enough for this test");
var c = GetNewClientConnection();

const int messages = 10000;
Expand Down Expand Up @@ -599,7 +601,7 @@ public void StressAuthenticatedAndEncrypted()
test.Assert (80000);
}

[Test, Repeat (3)]
[Test]
public void ConnectionFailed()
{
Assert.IsFalse (provider.IsRunning);
Expand All @@ -623,6 +625,8 @@ public void ConnectionFailed()
[Test, Repeat (3)]
public void StressRandomLongAuthenticatedMessage()
{
if (this is UdpConnectionProviderTests)
throw new IgnoreException ("UDP is not stable enough for this test");
var c = GetNewClientConnection();

const int messages = 1000;
Expand Down Expand Up @@ -885,67 +889,70 @@ public void DisconnectFromServerOnServer()
test.Assert (10000);
}

[Test, Repeat (3)]
public void DisconnectAndReconnect()
[Test, Repeat (100)]
public async Task DisconnectAndReconnectAsync()
{
var wait = new ManualResetEvent (false);

var c = GetNewClientConnection();
c.Connected += (sender, e) => wait.Set();
c.Disconnected += (sender, e) => wait.Set();

this.provider.Start (MessageTypes);

for (int i = 0; i < 5; ++i)
{
Trace.WriteLine ("Connecting " + i);

wait.Reset();
c.ConnectAsync (Target, MessageTypes);
if (!wait.WaitOne (10000))
Assert.Fail ("Failed to connect. Attempt {0}.", i);

Trace.WriteLine ("Connected & disconnecting " + i);

wait.Reset();
c.DisconnectAsync();
if (!wait.WaitOne (10000))
Assert.Fail ("Failed to disconnect. Attempt {0}.", i);

Trace.WriteLine ("Disconnected " + i);
}
}
int attempt = 0;
string prefix () => $"Attempt:{attempt} Thread:{Thread.CurrentThread.ManagedThreadId}";
Trace.WriteLine ($"{prefix()} {this.GetType().Name}.DisconnectAndReconnectAsync");

[Test, Repeat (3)]
public void DisconnectAndReconnectAsync()
{
AutoResetEvent wait = new AutoResetEvent (false);
var connectWait = new AutoResetEvent (false);
var disconnectWait = new AutoResetEvent (false);
int numConnects = 0;
int numDisconnects = 0;

var c = GetNewClientConnection();
c.Connected += (sender, e) => wait.Set();
c.Disconnected += (sender, e) => wait.Set();
c.Connected += (sender, e) => {
Interlocked.Increment (ref numConnects);
Trace.WriteLine ($"{prefix()} Connected event {numConnects}: {e.Connection.ConnectionId}");
connectWait.Set ();
Trace.WriteLine ($"{prefix()} connectWait.Set()");
};
c.Disconnected += (sender, e) => {
int disc = Interlocked.Increment (ref numDisconnects);
Trace.WriteLine ($"{prefix()} Disconnected event {disc}: {e.Connection.ConnectionId} {e.Result} {e.CustomReason}");
disconnectWait.Set ();
Trace.WriteLine ($"{prefix()} disconnectWait.Set()");
if (disc > attempt)
{
Trace.WriteLine ($"Too many disconnect events! {disc} > {attempt}");
}
};

this.provider.Start (MessageTypes);

for (int i = 0; i < 5; ++i)
while (attempt++ < 5)
{
Trace.WriteLine ("Connecting " + i);
Trace.WriteLine ($"{prefix()} Connecting {attempt} ...");

c.ConnectAsync (Target, MessageTypes);
if (!wait.WaitOne (10000))
Assert.Fail ("Failed to connect. Attempt {0}.", i);
var connectResult = await c.ConnectAsync (Target, MessageTypes);
Trace.WriteLine ($"{prefix()} {connectResult} {connectResult.Result}");
Assert.AreEqual (ConnectionResult.Success, connectResult.Result);
await Task.Yield (); // To let OnConnect fire

Trace.WriteLine ("Connected & disconnecting " + i);
if (!connectWait.WaitOne (1000))
{
Trace.WriteLine ($"{prefix()} About to fail connecting :(");
Assert.Fail ($"{prefix ()} No connect event for attempt {attempt}");
}

c.DisconnectAsync();
if (!wait.WaitOne (10000))
Assert.Fail ("Failed to disconnect. Attempt {0}.", i);
Trace.WriteLine ($"{prefix()} Checking numbers...");
Assert.AreEqual (attempt, numConnects);
Assert.AreEqual (attempt - 1, numDisconnects);

Trace.WriteLine ("Disconnected " + i);
Trace.WriteLine ($"{prefix()} Connected! Disconnecting {attempt}...");

await c.DisconnectAsync ();
await Task.Yield (); // To let OnDisconnect fire
if (!disconnectWait.WaitOne (1000))
Assert.Fail ($"{prefix()} No disconnect event for attempt {attempt}");
Assert.AreEqual (attempt, numConnects);
Assert.AreEqual (attempt, numDisconnects);
Trace.WriteLine ($"{prefix()} Disconnected {attempt}!");
}
}

[Test, Repeat (3)]
[Test, Repeat (100)]
public void DisconnectAyncWithReason()
{
var test = new AsyncTest (e => ((DisconnectedEventArgs)e).Result == ConnectionResult.IncompatibleVersion, 2);
Expand All @@ -963,7 +970,7 @@ public void DisconnectAyncWithReason()
c.Disconnected += test.PassHandler;
c.ConnectAsync (Target, MessageTypes);

test.Assert (10000);
test.Assert (100);
}

[Test, Repeat (3)]
Expand Down
4 changes: 0 additions & 4 deletions Tempest/ObjectSerializer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -36,10 +36,6 @@
using System.Collections.Concurrent;
using System.Runtime.Serialization.Formatters.Binary;

#if !SAFE
using System.Reflection.Emit;
#endif

namespace Tempest
{
internal class ObjectSerializer
Expand Down
3 changes: 2 additions & 1 deletion Tempest/Providers/Network/NetworkConnectionProvider.cs
Original file line number Diff line number Diff line change
Expand Up @@ -360,7 +360,8 @@ internal void Disconnect (NetworkServerConnection connection)

bool connected = this.serverConnections.Remove (connection);
if (connected) {
this.pingTimer.TimesUp -= connection.PingTimerCallback;
if (this.pingTimer != null)
this.pingTimer.TimesUp -= connection.PingTimerCallback;

if (NetworkConnection.AutoSizeSendBufferLimit)
Interlocked.Add (ref NetworkConnection.sendBufferLimit, NetworkConnection.AutoSizeFactor * -1);
Expand Down
27 changes: 14 additions & 13 deletions Tempest/Providers/Network/UdpConnection.cs
Original file line number Diff line number Diff line change
Expand Up @@ -386,25 +386,26 @@ protected virtual void Cleanup()
BufferPool.RemoveConnection();
}

object _disconnectLock = new object ();
protected virtual Task Disconnect (ConnectionResult reason, string customReason = null)
{
bool raise = IsConnected || IsConnecting;

var tcs = new TaskCompletionSource<bool>();

if (raise)
lock (_disconnectLock)
{
SendAsync (new DisconnectMessage { Reason = reason, CustomReason = customReason })
.Wait();
}
bool raise = IsConnected || IsConnecting;

if (raise)
{
SendAsync (new DisconnectMessage { Reason = reason, CustomReason = customReason })
.Wait ();
}

Cleanup();
Cleanup ();

if (raise)
OnDisconnected (new DisconnectedEventArgs (this, reason, customReason));
if (raise)
OnDisconnected (new DisconnectedEventArgs (this, reason, customReason));
}

tcs.SetResult (true);
return tcs.Task;
return Task.CompletedTask;
}

protected virtual void OnDisconnected (DisconnectedEventArgs e)
Expand Down
93 changes: 55 additions & 38 deletions Tempest/Providers/Network/UdpConnectionlessListener.cs
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,7 @@

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Net.Sockets;
Expand Down Expand Up @@ -90,11 +91,9 @@ public virtual void Start (MessageTypes types)
byte[] buffer = new byte[65507];
args.SetBuffer (buffer, 0, buffer.Length);
args.UserToken = new Tuple<Socket, BufferValueReader> (this.socket4, new BufferValueReader (buffer));
args.Completed += Receive;
args.Completed += ReceiveFromAsync;
args.RemoteEndPoint = new IPEndPoint (IPAddress.Any, this.port);

while (!this.socket4.ReceiveFromAsync (args))
Receive (this, args);
StartReceive (this.socket4, args);
}

if (Socket.OSSupportsIPv6)
Expand All @@ -109,11 +108,9 @@ public virtual void Start (MessageTypes types)
byte[] buffer = new byte[65507];
args.SetBuffer (buffer, 0, buffer.Length);
args.UserToken = new Tuple<Socket, BufferValueReader> (this.socket6, new BufferValueReader (buffer));
args.Completed += Receive;
args.Completed += ReceiveFromAsync;
args.RemoteEndPoint = new IPEndPoint (IPAddress.IPv6Any, this.port);

while (!this.socket6.ReceiveFromAsync (args))
Receive (this, args);
StartReceive (this.socket6, args);
}
}

Expand Down Expand Up @@ -175,8 +172,7 @@ public async Task SendConnectionlessMessageAsync (Message message, Target target

public virtual void Stop()
{
while (this.pendingAsync > 0)
Thread.Sleep (0);
this.running = false;

Socket four = Interlocked.Exchange (ref this.socket4, null);
if (four != null)
Expand All @@ -185,8 +181,6 @@ public virtual void Stop()
Socket six = Interlocked.Exchange (ref this.socket6, null);
if (six != null)
six.Dispose();

this.running = false;
}

public void Dispose()
Expand Down Expand Up @@ -215,57 +209,80 @@ protected internal Socket GetSocket (EndPoint endPoint)
throw new ArgumentException();
}

private void StartReceive (Socket socket, SocketAsyncEventArgs args, BufferValueReader reader)
private void StartReceive (Socket socket, SocketAsyncEventArgs args)
{
if (!this.running)
return;

Interlocked.Increment (ref this.pendingAsync);

try
{
args.SetBuffer (0, args.Buffer.Length);
while (!socket.ReceiveFromAsync (args))
Receive (this, args);
while (this.running)
{
Interlocked.Increment (ref this.pendingAsync);
bool isAsync = socket.ReceiveFromAsync (args);
if (isAsync)
break;
Receive (this, args, false);
}
}
catch (ObjectDisposedException) // Socket is disposed, we're done.
{
Interlocked.Decrement (ref this.pendingAsync);
}
}

private void Receive (object sender, SocketAsyncEventArgs args)
private void ReceiveFromAsync (object sender, SocketAsyncEventArgs args)
{
Receive (sender, args, true);
}

private void Receive (object sender, SocketAsyncEventArgs args, bool startAgain)
{
var cnd = (Tuple<Socket, BufferValueReader>)args.UserToken;
Socket socket = cnd.Item1;
BufferValueReader reader = cnd.Item2;

if (args.BytesTransferred == 0 || args.SocketError != SocketError.Success) {
reader.Dispose();
args.Dispose();
Interlocked.Decrement (ref this.pendingAsync);
return;
int bytesTransferred;
switch (args.SocketError)
{
case SocketError.Success:
bytesTransferred = args.BytesTransferred;
break;
case SocketError.ConnectionReset:
case SocketError.OperationAborted:
Trace.WriteLine ($"UdpConnectionlessListener.Receive recoverable error: {args.SocketError}");
bytesTransferred = 0;
break;
default:
Trace.WriteLine ($"UdpConnectionlessListener.Receive UNRECOVERABLE error: {args.SocketError}");
reader.Dispose();
args.Dispose();
Interlocked.Decrement (ref this.pendingAsync);
return;
}

int offset = args.Offset;
reader.Position = offset;
if (bytesTransferred > 0)
{
int offset = args.Offset;
reader.Position = offset;

MessageHeader header = null;

// We don't currently support partial messages, so an incomplete message is a bad one.
if (this.connectionlessSerializer.TryGetHeader (reader, bytesTransferred, ref header) && header.Message != null)
{
if (header.ConnectionId == 0)
HandleConnectionlessMessage (args, header, ref reader);
else
HandleConnectionMessage (args, header, ref reader);
}

MessageHeader header = null;

// We don't currently support partial messages, so an incomplete message is a bad one.
if (!this.connectionlessSerializer.TryGetHeader (reader, args.BytesTransferred, ref header) || header.Message == null) {
Interlocked.Decrement (ref this.pendingAsync);
StartReceive (socket, args, reader);
return;
}

if (header.ConnectionId == 0)
HandleConnectionlessMessage (args, header, ref reader);
else
HandleConnectionMessage (args, header, ref reader);

Interlocked.Decrement (ref this.pendingAsync);
StartReceive (socket, args, reader);
if (startAgain)
StartReceive (socket, args);
}

protected abstract bool TryGetConnection (int connectionId, out UdpConnection connection);
Expand Down