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Releases: evtyz/threebodysimulation

v1.0-beta.4.2

22 Jun 02:10

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v1.0-beta.4.2 Pre-release
Pre-release

Changelog:

  • Minor optimizations to size

Download Options:

  • Regular .exe for Windows x64: RECOMMENDED
    This should work for most users. It requires a copy of Java 11 or higher. We suggest downloading Oracle JDK 14. After you download the JDK, you must set your JAVA_HOME environment variable. Some instructions can be found here.
  • Experimental .exe for Windows x64: NOT RECOMMENDED
    This is an experimental copy that takes advantage of GraalVM to boost start times. It is extremely unstable and can randomly crash. It also requires Visual C++ Redistributable 2015, which can be found here.
  • .jar:
    If you would like to try your hand at running this application on other operating systems, like MacOS or Linux, you may want to use this. It is untested and not guaranteed to work. You will likely need Java 11+; see above.
  • Build from source: Not guaranteed to work
    Download the zip file, open it in your editor of choice (we recommend IntelliJ IDEA), and run the following command in the terminal in order within your IDE:
    mvn install
    mvn compiler:compile resources:resources javafx:run

Notes:

  • If running the .exe returns an error on startup, try moving the .exe file to another directory, like your desktop.

v1.0-beta.4.1

22 Jun 00:00

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v1.0-beta.4.1 Pre-release
Pre-release

Changelog:

  • Polished some miscellaneous things.

Download Options:

  • Regular .exe for Windows x64: RECOMMENDED
    This should work for most users. It requires a copy of Java 11 or higher. We suggest downloading Oracle JDK 14. After you download the JDK, you must set your JAVA_HOME environment variable. Some instructions can be found here.
  • Experimental .exe for Windows x64: NOT RECOMMENDED
    This is an experimental copy that takes advantage of GraalVM to boost start times. It is extremely unstable and can randomly crash. It also requires Visual C++ Redistributable 2015, which can be found here.
  • .jar:
    If you would like to try your hand at running this application on other operating systems, like MacOS or Linux, you may want to use this. It is untested and not guaranteed to work. You will likely need Java 11+; see above.
  • Build from source: Not guaranteed to work
    Download the zip file, open it in your editor of choice (we recommend IntelliJ IDEA), and run the following command in the terminal in order within your IDE:
    mvn install
    mvn compiler:compile resources:resources javafx:run

Notes:

  • If running the .exe returns an error on startup, try moving the .exe file to another directory, like your desktop.

v1.0-beta.4

21 Jun 21:11

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v1.0-beta.4 Pre-release
Pre-release

Changelog:

  • New default templates
  • User manual created

Download Options:

  • Regular .exe for Windows x64: RECOMMENDED
    This should work for most users. It requires a copy of Java 11 or higher. We suggest downloading Oracle JDK 14. After you download the JDK, you must set your JAVA_HOME environment variable. Some instructions can be found here.
  • Experimental .exe for Windows x64: NOT RECOMMENDED
    This is an experimental copy that takes advantage of GraalVM to boost start times. It is extremely unstable and can randomly crash. It also requires Visual C++ Redistributable 2015, which can be found here.
  • .jar:
    If you would like to try your hand at running this application on other operating systems, like MacOS or Linux, you may want to use this. It is untested and not guaranteed to work. You will likely need Java 11+; see above.
  • Build from source: Not guaranteed to work
    Download the zip file, open it in your editor of choice (we recommend IntelliJ IDEA), and run the following command in the terminal in order within your IDE:
    mvn install
    mvn compiler:compile resources:resources javafx:run

v1.0-beta.3

18 Jun 22:08

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v1.0-beta.3 Pre-release
Pre-release

Binaries for x64 Windows.

New features:

  • Dynamic grid scaling depending on parameters
  • Gridlines
  • Off-screen indicators
  • Default templates
  • Miscellaneous bugfixes

Reminder: Users must have Visual C++ Redistributable 2015 installed on their computer to run the application. A link can be found here, courtesy of Microsoft.

v1.0-beta.2

14 Jun 23:41

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v1.0-beta.2 Pre-release
Pre-release

New features:

  • Default templates
  • Trails and Center of Gravity displays work now
  • Miscellaneous bugfixes

Download below is only for x64 windows.

Reminder: Users must have Visual C++ Redistributable 2015 installed on their computer to run the application. A link can be found here, courtesy of Microsoft.

v1.0-beta.1

13 Jun 00:30

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v1.0-beta.1 Pre-release
Pre-release

A few bugs have been fixed. Full graphical support is still not completed.

Only supports x64 Windows.

Reminder: Users must have Visual C++ Redistributable 2015 installed on their computer to run the application. A link can be found here.

v1.0-beta.0

11 Jun 20:30

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v1.0-beta.0 Pre-release
Pre-release

Binaries below for x64 Windows. They can be run as-is.

This is in beta. Some bugs may occur. Some functionality with graphical visualization is not yet available.

6/11/2020

Edit 6/12/2020:
If you experience a bug with a missing .dll on startup, you will need to install Visual C++ Redistributable 2019.