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feschber
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peg-solitaire
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add shader
Release
#98:
Commit
44608f3
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feschber
8m 56s
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strata rendering
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#97:
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1m 27s
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formatting
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#96:
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visualize forced endings
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#95:
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increase chunks in wasm to reduce draw calls
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#94:
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9m 9s
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formatting
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#93:
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25m 23s
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unique jump map (uses a lot of memory)
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#92:
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26m 55s
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formatting
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#91:
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25m 11s
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optimize success chances as well
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#90:
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use the faster hahset for unique-solutions
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#89:
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16m 38s
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improve unique-solution calculation
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#88:
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fix unique path calculation
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#87:
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enable densekeyset for wasm and android
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#86:
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precompute each high prefix's invariant state, recovering 12% of the run
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#85:
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formatting
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#84:
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simplify normalize
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#83:
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update dependencies
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#82:
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remove mimalloc and madvise calls - now useless
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#81:
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fix clippy lints
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#80:
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update gitignore
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#79:
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formatting
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#78:
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rank keys inside the GF(4) move invariant, cutting the bitmap 16x
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#77:
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hamming distance optimization?
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#76:
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shell graph view
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#75:
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layout switching and mesh density pruning
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#74:
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