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feschber
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peg-solitaire
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add shader
Rust
#133:
Commit
44608f3
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feschber
1m 22s
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strata rendering
Rust
#132:
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2bf055e
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feschber
48s
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main
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formatting
Rust
#131:
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d6206c7
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feschber
1m 34s
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visualize forced endings
Rust
#130:
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2f92881
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feschber
1m 37s
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increase chunks in wasm to reduce draw calls
Rust
#129:
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a24208c
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feschber
1m 13s
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formatting
Rust
#128:
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6ae0264
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feschber
17m 16s
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unique jump map (uses a lot of memory)
Rust
#127:
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5b51f16
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feschber
15m 13s
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formatting
Rust
#126:
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bd2751f
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feschber
1m 24s
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optimize success chances as well
Rust
#125:
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412e30c
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2m 12s
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use the faster hahset for unique-solutions
Rust
#124:
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e8fe070
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improve unique-solution calculation
Rust
#123:
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c4b47c2
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fix unique path calculation
Rust
#122:
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cc99c8e
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1m 17s
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enable densekeyset for wasm and android
Rust
#121:
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precompute each high prefix's invariant state, recovering 12% of the run
Rust
#120:
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7m 0s
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formatting
Rust
#119:
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simplify normalize
Rust
#118:
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update dependencies
Rust
#117:
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remove mimalloc and madvise calls - now useless
Rust
#116:
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fix clippy lints
Rust
#115:
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update gitignore
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#114:
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formatting
Rust
#113:
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rank keys inside the GF(4) move invariant, cutting the bitmap 16x
Rust
#112:
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hamming distance optimization?
Rust
#111:
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shell graph view
Rust
#110:
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layout switching and mesh density pruning
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#109:
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