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Using Timeline Callbacks
Tim Franklin edited this page May 12, 2020
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TD-MTL has a fairly simple callback system once you see how it works. The "Time" component that handles all timing passes callback information to the "Facade" class which then forwards these to the right place.
Found here, /Program/Interface/Multi_Layer_Timeline/Timeline3D/Playback, we have a simple base and derived class structure that makes the process quite straightforward.

If you are only using a certain type of cue, don't worry about the other ones, they do nothing by default. (as of the time of writing this)
Override the derived class' methods. A "Start" callback will probably end up meaning something entirely different for every user so how would we define this for you?
An example derived class, Osc Type Cue.