This repository was archived by the owner on Sep 7, 2023. It is now read-only.
Releases: futrime/EDCHost24
Releases · futrime/EDCHost24
Version 24.2.0
What's Changed
Added
- Default image to show in monitor when camera is not working
- Restriction to only one settings window
- Restriction to only one instance of the program
Changed
- Bump System.IO.Ports from 6.0.0 to 7.0.0
- Adapt to communication protocol of Rules v24.2.0
- Change default size of main window to 1280x720
Removed
- Error message when no camera is found
Fixed
- Crash when receiving malformed packets
- Refresh rate calculation issue
- Not sending own charging pile information in packet 0x01
- Bugs in order generator
New Contributors
- @dependabot made their first contribution in #76
Full Changelog: v24.1.1...v24.2.0
Version 24.2.0 Beta 1
What's Changed
Added
- Default image to show in monitor when camera is not working
- Restriction to only one settings window
- Restriction to only one instance of the program
Changed
- Bump System.IO.Ports from 6.0.0 to 7.0.0
- Adapt to communication protocol of Rules v24.2.0
- Change default size of main window to 1280x720
Removed
- Error message when no camera is found
Fixed
- Crash when receiving malformed packets
- Refresh rate calculation issue
- Not sending own charging pile information in packet 0x01
New Contributors
- @dependabot made their first contribution in #76
Full Changelog: v24.1.1...v24.2.0-beta.1
Version 24.1.1
What's Changed
Added
- Sound to play when setting charging piles by @Zhangyr2022
Fixed
Full Changelog: v24.1.0...v24.1.1
Version 24.1.0
What's Changed
Added
- Frame rate displaying by @futrime
- Exception handling in packet construction by @Zhangyr2022
Fixed
- Progress bar not being reset to zero when resetting the game by @futrime
- Failing to handle packages with packet ID 0x00 by @Zhangyr2022
- Tons of bugs in communication by @futrime and @Zhangyr2022
- Timing bug by @futrime
- Not responding when receiving endless bytes from serial ports by @futrime
- Slave being able to set four charging piles by @futrime and @Zhangyr2022
- Camera index always set to zero when opening settings window by @futrime
- Main window not responding when applying camera change by @futrime
- That more than five orders can be carried simultaneously by @futrime
- Not sending game status package when no package generated by @Zhangyr2022
- Charging pile numbers not being limited by @futrime
- Improper byte width in protocol parsing by @Zhangyr2022
Changed
- Update titles of error messages by @futrime
- Dramatically improve performance in communication by @futrime and @Zhangyr2022
- Adapt to new Communication Protocol by @Zhangyr2022
- Dramatically reduce memeory usage (~10x) by @futrime
- Adapt to EDC Rules v24.1.2 by @futrime
- Set default values in UI to "N/A" by @futrime
- Bump YamlDotNet from 12.0.1 to 12.0.2 by @futrime
- Adapt to EDC Rules v24.1.0 by @futrime and @Zhangyr2022
Full Changelog: v24.0.3...v24.1.0
Version 24.1.0 Beta 7
What's Changed
- Fix progress bar not being reset to zero when resetting the game by @futrime
- Fix failing to handle packages with packet ID 0x00 by @Zhangyr2022
- Update titles of error messages by @futrime
Full Changelog: v24.1.0-beta.6...v24.1.0-beta.7
Version 24.1.0 Beta 6
What's Changed
- Fix tons of bugs and optimize performance by @futrime and @Zhangyr2022 in #73
Full Changelog: v24.1.0-beta.5...v24.1.0-beta.6
Version 24.1.0 Beta 5
What's Changed
- Update SECURITY.md by @futrime in #64
- Add changelog and complete readme by @futrime in #65
- Update the packet class according to the new Communication Protocol by @Zhangyr2022 in #66
- Fix bugs by @futrime in #71
- Deal with exception in host packets by @Zhangyr2022 in #72
Full Changelog: v24.1.0-beta.4...v24.1.0-beta.5