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FreeGroupFeatures.hh
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79 lines (62 loc) · 2.23 KB
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/*
* Copyright (C) 2022 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef GZ_PHYSICS_BULLET_FEATHERSTONE_SRC_FREEGROUPFEATURES_HH_
#define GZ_PHYSICS_BULLET_FEATHERSTONE_SRC_FREEGROUPFEATURES_HH_
#include <gz/physics/FreeGroup.hh>
#include "Base.hh"
namespace gz {
namespace physics {
namespace bullet_featherstone {
struct FreeGroupFeatureList : gz::physics::FeatureList<
FindFreeGroupFeature,
SetFreeGroupWorldPose,
SetFreeGroupWorldVelocity
> { };
class FreeGroupFeatures
: public virtual Base,
public virtual Implements3d<FreeGroupFeatureList>
{
// ----- FindFreeGroupFeature -----
Identity FindFreeGroupForModel(const Identity &_modelID) const override;
Identity FindFreeGroupForLink(const Identity &_linkID) const override;
Identity GetFreeGroupRootLink(const Identity &_groupID) const override;
// ----- SetFreeGroupWorldPose -----
void SetFreeGroupWorldPose(
const Identity &_groupID,
const PoseType &_pose) override;
void SetFreeGroupStaticState(
const Identity &_groupID,
bool _state) override;
bool GetFreeGroupStaticState(
const Identity &_groupID) const override;
void SetFreeGroupGravityEnabled(
const Identity &_groupID,
bool _enabled) override;
bool GetFreeGroupGravityEnabled(
const Identity &_groupID) const override;
// ----- SetFreeGroupWorldVelocity -----
void SetFreeGroupWorldLinearVelocity(
const Identity &_groupID,
const LinearVelocity &_linearVelocity) override;
void SetFreeGroupWorldAngularVelocity(
const Identity &_groupID,
const AngularVelocity &_angularVelocity) override;
};
} // namespace bullet_featherstone
} // namespace physics
} // namespace gz
#endif