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GzCollisionDetector.cc
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281 lines (245 loc) · 8.4 KB
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/*
* Copyright (C) 2024 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <memory>
#include <mutex>
#include <unordered_map>
#include <utility>
#include <dart/collision/CollisionObject.hpp>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
#include "GzCollisionDetector.hh"
using namespace dart;
using namespace collision;
/////////////////////////////////////////////////
GzCollisionDetector::GzCollisionDetector()
{
}
/////////////////////////////////////////////////
void GzCollisionDetector::SetCollisionPairMaxContacts(
std::size_t _maxContacts)
{
this->maxCollisionPairContacts = _maxContacts;
}
/////////////////////////////////////////////////
std::size_t GzCollisionDetector::GetCollisionPairMaxContacts() const
{
return this->maxCollisionPairContacts;
}
/////////////////////////////////////////////////
void GzCollisionDetector::LimitCollisionPairMaxContacts(
CollisionResult *_result)
{
if (this->maxCollisionPairContacts ==
std::numeric_limits<std::size_t>::max())
return;
auto allContacts = _result->getContacts();
_result->clear();
if (this->maxCollisionPairContacts == 0u)
return;
// A map of collision pairs and their contact info
// Contact info is stored in std::pair. The elements are:
// <contact count, index of last contact point (in _result)>
std::unordered_map<dart::collision::CollisionObject *,
std::unordered_map<dart::collision::CollisionObject *,
std::pair<std::size_t, std::size_t>>>
contactMap;
for (auto &contact : allContacts)
{
auto &[count, lastContactIdx] =
contactMap[contact.collisionObject1][contact.collisionObject2];
count++;
auto &[otherCount, otherLastContactIdx] =
contactMap[contact.collisionObject2][contact.collisionObject1];
std::size_t total = count + otherCount;
if (total <= this->maxCollisionPairContacts)
{
if (total == this->maxCollisionPairContacts)
{
lastContactIdx = _result->getNumContacts();
otherLastContactIdx = lastContactIdx;
}
_result->addContact(contact);
}
else
{
// If too many contacts were generated, replace the last contact point
// of the collision pair with one that has a larger penetration depth
auto &c = _result->getContact(lastContactIdx);
if (contact.penetrationDepth > c.penetrationDepth)
{
c = contact;
}
}
}
}
/////////////////////////////////////////////////
bool GzCollisionDetector::BatchRaycast(
CollisionGroup */*_group*/,
const std::vector<GzRay> &/*_rays*/,
std::vector<GzRayResult> &_results) const
{
_results.clear();
return false;
}
/////////////////////////////////////////////////
GzOdeCollisionDetector::GzOdeCollisionDetector()
: OdeCollisionDetector(), GzCollisionDetector()
{
}
/////////////////////////////////////////////////
GzOdeCollisionDetector::Registrar<GzOdeCollisionDetector>
GzOdeCollisionDetector::mRegistrar{
GzOdeCollisionDetector::getStaticType(),
[]() -> std::shared_ptr<GzOdeCollisionDetector> {
return GzOdeCollisionDetector::create();
}};
/////////////////////////////////////////////////
std::shared_ptr<GzOdeCollisionDetector> GzOdeCollisionDetector::create()
{
// GzOdeCollisionDetector constructor calls the OdeCollisionDetector
// constructor, that calls the non-thread safe dInitODE2(0).
// To mitigate this problem, we use a static mutex to ensure that
// each GzOdeCollisionDetector constructor is called not at the same time.
// See https://github.com/gazebosim/gz-sim/issues/18 for more info.
static std::mutex odeInitMutex;
std::unique_lock<std::mutex> lock(odeInitMutex);
return std::shared_ptr<GzOdeCollisionDetector>(new GzOdeCollisionDetector());
}
/////////////////////////////////////////////////
bool GzOdeCollisionDetector::collide(
CollisionGroup *_group,
const CollisionOption &_option,
CollisionResult *_result)
{
bool ret = OdeCollisionDetector::collide(_group, _option, _result);
this->LimitCollisionPairMaxContacts(_result);
return ret;
}
/////////////////////////////////////////////////
bool GzOdeCollisionDetector::collide(
CollisionGroup *_group1,
CollisionGroup *_group2,
const CollisionOption &_option,
CollisionResult *_result)
{
bool ret = OdeCollisionDetector::collide(_group1, _group2, _option, _result);
this->LimitCollisionPairMaxContacts(_result);
return ret;
}
/////////////////////////////////////////////////
GzBulletCollisionGroup::GzBulletCollisionGroup(
const dart::collision::CollisionDetectorPtr &_detector)
: dart::collision::BulletCollisionGroup(_detector)
{
}
/////////////////////////////////////////////////
const btCollisionWorld *GzBulletCollisionGroup::getCollisionWorld() const
{
// getBulletCollisionWorld() is protected in BulletCollisionGroup.
return this->getBulletCollisionWorld();
}
/////////////////////////////////////////////////
GzBulletCollisionDetector::GzBulletCollisionDetector()
: BulletCollisionDetector(), GzCollisionDetector()
{
}
/////////////////////////////////////////////////
std::unique_ptr<dart::collision::CollisionGroup>
GzBulletCollisionDetector::createCollisionGroup()
{
return std::make_unique<GzBulletCollisionGroup>(this->shared_from_this());
}
/////////////////////////////////////////////////
GzBulletCollisionDetector::Registrar<GzBulletCollisionDetector>
GzBulletCollisionDetector::mRegistrar{
GzBulletCollisionDetector::getStaticType(),
[]() -> std::shared_ptr<GzBulletCollisionDetector> {
return GzBulletCollisionDetector::create();
}};
/////////////////////////////////////////////////
std::shared_ptr<GzBulletCollisionDetector> GzBulletCollisionDetector::create()
{
return std::shared_ptr<GzBulletCollisionDetector>(
new GzBulletCollisionDetector());
}
/////////////////////////////////////////////////
bool GzBulletCollisionDetector::collide(
CollisionGroup *_group,
const CollisionOption &_option,
CollisionResult *_result)
{
bool ret = BulletCollisionDetector::collide(_group, _option, _result);
this->LimitCollisionPairMaxContacts(_result);
return ret;
}
/////////////////////////////////////////////////
bool GzBulletCollisionDetector::collide(
CollisionGroup *_group1,
CollisionGroup *_group2,
const CollisionOption &_option,
CollisionResult *_result)
{
bool ret = BulletCollisionDetector::collide(
_group1, _group2, _option, _result);
this->LimitCollisionPairMaxContacts(_result);
return ret;
}
/////////////////////////////////////////////////
bool GzBulletCollisionDetector::BatchRaycast(
CollisionGroup *_group,
const std::vector<GzRay> &_rays,
std::vector<GzRayResult> &_results) const
{
_results.clear();
_results.reserve(_rays.size());
auto *gzGroup = dynamic_cast<GzBulletCollisionGroup *>(_group);
if (!gzGroup)
{
_results.resize(_rays.size());
return true;
}
const btCollisionWorld *btWorld = gzGroup->getCollisionWorld();
if (!btWorld)
{
_results.resize(_rays.size());
return true;
}
for (const auto &ray : _rays)
{
const btVector3 btFrom(
static_cast<btScalar>(ray.from.x()),
static_cast<btScalar>(ray.from.y()),
static_cast<btScalar>(ray.from.z()));
const btVector3 btTo(
static_cast<btScalar>(ray.to.x()),
static_cast<btScalar>(ray.to.y()),
static_cast<btScalar>(ray.to.z()));
btCollisionWorld::ClosestRayResultCallback rayCallback(btFrom, btTo);
btWorld->rayTest(btFrom, btTo, rayCallback);
GzRayResult result;
if (rayCallback.hasHit())
{
const btVector3 &hp = rayCallback.m_hitPointWorld;
const btVector3 &hn = rayCallback.m_hitNormalWorld;
result.hit = true;
result.point << hp.x(), hp.y(), hp.z();
result.normal << hn.x(), hn.y(), hn.z();
result.fraction = static_cast<double>(rayCallback.m_closestHitFraction);
}
_results.push_back(std::move(result));
}
return true;
}