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GzCollisionDetector.hh
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171 lines (141 loc) · 5.55 KB
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/*
* Copyright (C) 2024 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef GZ_PHYSICS_DARTSIM_SRC_GZCOLLISIONDETECTOR_HH_
#define GZ_PHYSICS_DARTSIM_SRC_GZCOLLISIONDETECTOR_HH_
#include <cstdio>
#include <limits>
#include <memory>
#include <vector>
#include <Eigen/Core>
#include <dart/collision/CollisionResult.hpp>
#include <dart/collision/bullet/BulletCollisionDetector.hpp>
#include <dart/collision/bullet/BulletCollisionGroup.hpp>
#include <dart/collision/ode/OdeCollisionDetector.hpp>
namespace dart {
namespace collision {
/// \brief Single ray query: origin and target in world coordinates.
struct GzRay
{
Eigen::Vector3d from;
Eigen::Vector3d to;
};
/// \brief Result of a single ray query.
struct GzRayResult
{
bool hit{false};
Eigen::Vector3d point{
Eigen::Vector3d::Constant(std::numeric_limits<double>::quiet_NaN())};
double fraction{std::numeric_limits<double>::quiet_NaN()};
Eigen::Vector3d normal{
Eigen::Vector3d::Constant(std::numeric_limits<double>::quiet_NaN())};
};
class GzCollisionDetector
{
/// \brief Set the maximum number of contacts between a pair of collision
/// objects
/// \param[in] _maxContacts Maximum number of contacts between a pair of
/// collision objects.
public: virtual void SetCollisionPairMaxContacts(std::size_t _maxContacts);
/// \brief Get the maximum number of contacts between a pair of collision
/// objects
/// \return Maximum number of contacts between a pair of collision objects.
public: virtual std::size_t GetCollisionPairMaxContacts() const;
/// \brief Cast multiple rays against a collision group.
/// \param[in] _group The collision group to test against.
/// \param[in] _rays The rays to cast.
/// \param[out] _results One result per input ray, in the same order.
/// \return True if the detector supports batch raycasting, false otherwise.
/// When false, _results is left empty and the caller should fall back.
public: virtual bool BatchRaycast(
CollisionGroup *_group,
const std::vector<GzRay> &_rays,
std::vector<GzRayResult> &_results) const;
/// Destructor
public: virtual ~GzCollisionDetector() = default;
/// Constructor
protected: GzCollisionDetector();
/// \brief Limit max number of contacts between a pair of collision objects.
/// The function modifies the contacts vector inside the CollisionResult
/// object to cap the number of contacts for each collision pair based on the
/// maxCollisionPairContacts value
protected: virtual void LimitCollisionPairMaxContacts(
CollisionResult *_result);
/// \brief Maximum number of contacts between a pair of collision objects.
protected: std::size_t maxCollisionPairContacts =
std::numeric_limits<std::size_t>::max();
};
class GzOdeCollisionDetector :
public dart::collision::OdeCollisionDetector,
public dart::collision::GzCollisionDetector
{
// Documentation inherited
public: bool collide(
CollisionGroup* group,
const CollisionOption& option = CollisionOption(false, 1u, nullptr),
CollisionResult* result = nullptr) override;
// Documentation inherited
public: bool collide(
CollisionGroup* group1,
CollisionGroup* group2,
const CollisionOption& option = CollisionOption(false, 1u, nullptr),
CollisionResult* result = nullptr) override;
/// \brief Create the GzOdeCollisionDetector
public: static std::shared_ptr<GzOdeCollisionDetector> create();
/// Constructor
protected: GzOdeCollisionDetector();
private: static Registrar<GzOdeCollisionDetector> mRegistrar;
};
/// \brief Exposes BulletCollisionGroup::getBulletCollisionWorld() which
/// is protected in the base class.
class GzBulletCollisionGroup : public dart::collision::BulletCollisionGroup
{
public: explicit GzBulletCollisionGroup(
const dart::collision::CollisionDetectorPtr &_detector);
/// \brief Return the underlying btCollisionWorld
public: const btCollisionWorld *getCollisionWorld() const;
};
class GzBulletCollisionDetector :
public dart::collision::BulletCollisionDetector,
public dart::collision::GzCollisionDetector
{
// Documentation inherited
public: bool collide(
CollisionGroup* group,
const CollisionOption& option = CollisionOption(false, 1u, nullptr),
CollisionResult* result = nullptr) override;
// Documentation inherited
public: bool collide(
CollisionGroup* group1,
CollisionGroup* group2,
const CollisionOption& option = CollisionOption(false, 1u, nullptr),
CollisionResult* result = nullptr) override;
// Documentation inherited
public: std::unique_ptr<CollisionGroup> createCollisionGroup() override;
// Documentation inherited
public: bool BatchRaycast(
CollisionGroup *_group,
const std::vector<GzRay> &_rays,
std::vector<GzRayResult> &_results) const override;
/// \brief Create the GzBulletCollisionDetector
public: static std::shared_ptr<GzBulletCollisionDetector> create();
/// Constructor
protected: GzBulletCollisionDetector();
private: static Registrar<GzBulletCollisionDetector> mRegistrar;
};
}
}
#endif