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RaycastData.hh
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111 lines (96 loc) · 3.09 KB
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/*
* Copyright (C) 2024 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef GZ_SIM_COMPONENTS_RAYCASTDATA_HH_
#define GZ_SIM_COMPONENTS_RAYCASTDATA_HH_
#include <gz/math/Vector3.hh>
#include <gz/sim/components/Factory.hh>
#include <gz/sim/components/Component.hh>
#include <gz/sim/components/Serialization.hh>
#include <gz/sim/config.hh>
#include <istream>
#include <ostream>
#include <vector>
namespace gz
{
namespace sim
{
// Inline bracket to help doxygen filtering.
inline namespace GZ_SIM_VERSION_NAMESPACE {
namespace components
{
/// \brief A struct that holds the information of a ray.
struct RayInfo
{
/// \brief Starting point of the ray in entity frame
gz::math::Vector3d start;
/// \brief Ending point of the ray in entity frame
gz::math::Vector3d end;
};
/// \brief A struct that holds the result of a raycasting operation.
struct RaycastResultInfo
{
/// \brief The hit point in entity frame
gz::math::Vector3d point;
/// \brief The fraction of the ray length at the intersection/hit point.
double fraction;
/// \brief The normal at the hit point in entity frame
gz::math::Vector3d normal;
};
/// @brief A struct that holds the raycasting data, including ray and results
struct RaycastDataInfo
{
/// @brief The rays to cast from the entity.
std::vector<RayInfo> rays;
/// @brief The results of the raycasting.
std::vector<RaycastResultInfo> results;
/// @brief Whether the sensor needs fresh raycast results this step.
bool needsRaycast = true;
};
}
namespace serializers
{
/// \brief Specialization of DefaultSerializer for RaycastDataInfo
template<> class DefaultSerializer<components::RaycastDataInfo>
{
public: static std::ostream &Serialize(
std::ostream &_out, const components::RaycastDataInfo &)
{
return _out;
}
public: static std::istream &Deserialize(
std::istream &_in, components::RaycastDataInfo &)
{
return _in;
}
};
}
namespace components
{
/// \brief A component type that contains the rays traced from an entity
/// into a physics world, along with the results of the raycasting operation.
///
/// This component is primarily used for applications that require raycasting.
/// The target application defines the rays, and the physics system plugin
/// updates the raycasting results during each update loop.
using RaycastData = Component<RaycastDataInfo, class RaycastDataTag,
serializers::DefaultSerializer<RaycastDataInfo>>;
GZ_SIM_REGISTER_COMPONENT("gz_sim_components.RaycastData", RaycastData)
}
}
}
}
#endif // GZ_SIM_COMPONENTS_RAYCASTDATA_HH_