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Disable failing test on macOS in EntityComponentManager_TEST (backport #3113) (#3123)
* Disable failing test on macOS in EntityComponentManager_TEST (#3113) Signed-off-by: Addisu Z. Taddese <[email protected]> (cherry picked from commit 0f2210f) # Conflicts: # src/EntityComponentManager_TEST.cc * Fix merge conflict Signed-off-by: Crola1702 <[email protected]> --------- Signed-off-by: Crola1702 <[email protected]> Co-authored-by: Addisu Z. Taddese <[email protected]> Co-authored-by: Crola1702 <[email protected]>
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src/EntityComponentManager_TEST.cc

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1923,8 +1923,9 @@ TEST_P(EntityComponentManagerFixture, IGN_UTILS_TEST_DISABLED_ON_WIN32(State))
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}
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/////////////////////////////////////////////////
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// See https://github.com/gazebosim/gz-sim/issues/3089
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TEST_P(EntityComponentManagerFixture,
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IGN_UTILS_TEST_DISABLED_ON_WIN32(ChangedStateComponents))
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IGN_UTILS_TEST_ENABLED_ONLY_ON_LINUX(ChangedStateComponents))
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{
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// Entity and component
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Entity e1{1};
@@ -3233,8 +3234,9 @@ TEST_P(EntityComponentManagerFixture,
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}
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//////////////////////////////////////////////////
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// See https://github.com/gazebosim/gz-sim/issues/3089
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TEST_P(EntityComponentManagerFixture,
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IGN_UTILS_TEST_DISABLED_ON_WIN32(AddRemoveAddComponentsStateMap))
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IGN_UTILS_TEST_ENABLED_ONLY_ON_LINUX(AddRemoveAddComponentsStateMap))
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{
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Entity e1 = manager.CreateEntity();
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EXPECT_EQ(1u, manager.EntityCount());

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